Unfortunately, I can only make sfall work together with the high-res patch if I use the default 8-bit setting for sfall. Sorry if you were hoping to keep the dx9, but with the working 8-bit graphics, you at least retain the other benefits of sfall, like mousewheel scrolling.
I didn't know there would be relevant info in there, but I skimmed the last couple of pages of the sfall thread for Fallout 2, and my exact problem is mentioned, along with a fix. I don't know why renaming the executable works, but it does. Oh, well.
It does work with GOG, though. On my XP computer, both Fallout 1 and Fallout 2 work just fine with sfall, and Fallout 2 works on my Vista laptop. It's just Fallout 1 on Vista that doesn't want to cooperate with Timeslip's ddraw.dll.
As far as I can tell, the GOG versions are just 1.2 with no...
Although sfall works nicely for me on my XP computer, Fallout won't even start on my Vista laptop. I have 32-bit Vista Home Premium, and trying to start Fallout using the sfall ddraw.dll throws an error at me: "Could not load DirectX - This program requires Windows 95 with DirectX 3.0a or later...