Recent content by Abs

  1. A

    Does the AttackModeNames function in FTTools work?

    I've tested it but seen no success. I even added an appropriate line in the Improver.cfg file as it seems to be lacking one for AttackModeNames, but still nothing it seems. The guns just show with a blank space instead of an attack mode (like single or double in the base game). Any thoughts...
  2. A

    Questions about combat taunts

    I have seen some discussion about combat taunts, but I just had some questions if anyone knows; How or where are the racially based taunts assigned (e.g. ghoul, deathclaw, reaver etc)? Is it possible to add new races to assign taunt sets to (i'm thinking raider or civilian or military...
  3. A

    WARNING about "All alive at exit grids" trigger

    I've been using both "always" enable exit grids on preserve mode and "all at exit grid" exit to world map on preserve mode on all my modified maps and experience no issues in all my time testing. But I don't really use the "mission complete" function since it seems you can't set maps back to...
  4. A

    Campaign editor issue, random encounters

    SOLVED!!! The problem was that I was only using the FTImproved launcher and it seems to bug out for random encounters! Usint the normal FTTools made it work! Wow! wtf lol. I literally solved it after I typed out this whole thing but before I hit post, so I'm going to leave it here in the...
  5. A

    Omegabeast and Goliath

    This method works! For both of them too. I presume it has something to do with them having walk animations but not run animations? In any case, for the omegabeast I set its carry weight to 15 and gave it a 16 pound droppable item for testing purposes and it worked fine. Thanks for letting me...
  6. A

    Omegabeast and Goliath

    I don't even know where to start with the sprite editor, but I may look into that later also. A bit off topic, but considering you helped me earlier; Once I got the Fallout Tactics Improver working, I realised I had a lot more entity making/editing work to do than I first realised (Awaken is a...
  7. A

    Omegabeast and Goliath

    Interesting, I will give that a try. The omegabeast can attack, in that it has one attack animation, which can be used for a "throwing" spit weapon or hth attack that functions fine. It just wont walk or run, so I presume there's just some small error in the way. I will do a bit more testing...
  8. A

    Omegabeast and Goliath

    Just been testing these sprites out, but the entities won't walk/move at all. I am wondering whether this is because they don't have walking animations or if it's because I'm doing something wrong. The Deathclaw sprites function fine enough, but these two just wont move. I set the omegabeast...
  9. A

    Armor Type Restrictions

    Okay, thanks for the info. Doing so will require anyone playing the mod to also use these tools, correct? I have not yet gone about adding either of these tools yet, but I will look into it a bit more going forward. It isn't wholly necessary but considering it would mean being able to add some...
  10. A

    Armor Type Restrictions

    Sorry if it is answered elsewhere but I can't find it so here goes; Is there any way to remove racial restrictions for certain armor types? e.g. Make raider and reaver armors equippable by BOS race?
  11. A

    Weird post, but

    Cheers, I will try to credit where applicable, so far it is only Awaken and some reconfigured maps from the map pack (open tiles only copies that have been edited and repurposed). I have recently slowed down a little on the mod work due to life stuff, but I'm still plodding away at it. I'm...
  12. A

    How to extend level (floor) range

    Cool, thanks guys, very helpful. For anyone else wondering holding spacebar and holding left click on the level meter on the very right of the screen allows you to drag the height parameters up or down into ranges not normally available for selection.
  13. A

    Weird post, but

    Alright, thanks, I'll just keep working on it as is for now at least, just for the sake of getting it finished quicker, I don't intend to make money from it and I will credit the appropriate modder's work that is included, so if that's not enough I might be able to redo things down the line...
  14. A

    Weird post, but

    So I started by modding the Awaken mod as an English speaker, mostly just to make it make some semblance of sense, and now I've once again fallen down the rabbit hole of fallout modding and went a little overboard... I'm about halfway through finishing my mod as it were (it is sort of a mish...
  15. A

    How to extend level (floor) range

    And also hello! I've been spending far too much time modding Fallout Tactics for my own sick pleasures and this might be a filthy noob question, but... How do I either extend the range of the levels in the level editor? For clarity I mean that some missions have floor tiles and levels at like...
Back
Top