Recent content by alexweiln

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    Fallout 4 Wish List

    Well, you may call me nostalgic but since we're on a wish list here's #1: make it isometric again. No real RPG can be FP since TB wold look crappy at best, aside from the missing overview of a situation. And there's a #2 also: the stats and skills are of only matter for the players progress...
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    howto modify city.txt and maps.txt?

    Well guys I've got another Problem, wich lets me feel really dumb myself. It's all about the two little *.txt files whom I just don't get rewritten. The background is that I often modified the entries in them. But not knowing how they work I just replaced the entries for the *default* maps in...
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    Scripting combat

    Oops, sorry. Cant we somehow shift 'em together?
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Did anyone figure *how many* G_VARS can actually be possible in Fallout2? I do have a serious problem with scripting as I already have posted, maybe this could cause the trouble? Because I never rewrote global.h not even yet, just added and added and... you get what I'm say'en. Yes i...
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    The dreaded "couldn't find/load text fonts" error.

    Can also be an issue of master.dat gone bad. Had it that way once. Just copy the one of your cd into the Fallout2 main folder and state yes, replace. You have a humongous install, do you?
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    Broken Quest in Junktown (Bust Skulz Gang)

    Even in the original version(the one with timelimit) the Urn always stayed in you inven, until you drop it, or give it back to neal. And Kanhef's suggestion is not to set asunder, since I had Neal also turning hostile at me one time. But since then I figured out, that entering the Pub thru' the...
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    Scripting combat

    Ahright, checked their scripts and see, there's a define... #define export_slag_ptr if (ghost_farm_slag_obj == 0) then ghost_farm_slag_obj := self_obj; else if (tile_distance_objs(self_obj, dude_obj) < tile_distance_objs(ghost_farm_slag_obj, dude_obj)) then...
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    Scripting combat

    Well, truely beats me, but 'ghost_farm_slag_obj' seems to appear nowhere else then in modoc.h, but there only inside the macro 'Do_Attacking_Slag(x,y)' wich I posted earlier. Strange, how would they know who's a slag? I'll check out them slag scripts and post again.
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    Scripting combat

    Okay, it all starts with a check for the map they are at, in the map_enter_p_proc... if (cur_map_index != MAP_GHOST_FARM) then begin critter_add_trait(self_obj,TRAIT_OBJECT,OBJECT_TEAM_NUM,TEAM_MODOC); end ... where they are assigned to modoc-team...
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    Scripting combat

    Well, who would have thought that, the creation code seems to not work just for me. Had a look at the ghost farm, and everyone's there. Balthas, Jo, e.t.c. just standing in the middle of the way between farmhouse and mapexit. The slags guards start behind the farmhouse and the workers inside...
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    Scripting combat

    I am not quite certain, but mostly you handle the attacking via teams. I'll have a look and post if I find anything specific. As for them appearing 'out of nowhere', this is simply handled over the set_obj_visibility command. Be aware, that this command expects a '0' to turn a critter...
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    Will Fallout 3 be remembered?

    I said, it'll be remembered bcause of the selling numbers. And, honestly that's it. To the other debate here, whether it IS a Fallout game or not let me only say one sentece or two. Only Fallout, even if partially coped from Wasteland, WAS Fallout. It was dark, and had athmosphere and it has...
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    Mapper overrides custom scripts

    Hell, can anyone here READ? No offense, but I am already using FSE as an Integrated Desktop Environment, as I've stated in my initial post already! And NO, that glitch has absolutely nothing to do with any registration of the script gone wrong, besides the Game itself only seems to take care...
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    Caravans attacking

    Yeah, and doing it that way mess up all drives, right. But I suppose you do go thru' the game with only Narg, or Max Stone as for Fallout, Don't you? :D
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    Mapper overrides custom scripts

    Nah, not just scenery. Everything. like I said, the least was a map script. Man there's nothing more annoying then stepping into some ruin's basement and it is lit as noon in midsummer... But the scenery (that darn computer), howerver tought me that the scripts are going to be disabled through...
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