Recent content by bratmanntoffel

  1. bratmanntoffel

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Well honestly it shouldn't - on purpose (if I understand you correctly that there should be more ways of bypassing the door). I might be wrong but Navarro is an almost endgame location. You *can* get there earlier and do quest stuff or get some items (like recruitment equipment). These things do...
  2. bratmanntoffel

    Restoring Fallout Nevada Content

    The Tesla Fan was present in Crazy Edition and was removed together with other features in the "final" F2 Nevada Mod (Extended). I just recently posted my personal Fallout Nevada Redux Mod, which I did for my personal Fallout Nevada Game, aiming for a more polished game. In this I added some...
  3. bratmanntoffel

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    The 'temporar lax security' is still maintained as the pc can just walk to the door and get recruited so still thats fine. Not fine is the too easy to get APA from game perspective which harms natural armor/equipment progression, making mid-to-late tier armor obsolete and gives plasma rifle too.
  4. bratmanntoffel

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Relating to the early APA issue in Navarro as being too easy to get I did this in my personal modded setup: >installed a locked door at the armory >created a keycard proto and placed the keycard in quartermasters inventory (hand slot) >changed his dialgue to issue you power armor and plasma...
  5. bratmanntoffel

    Fallout 2 mod PMOD Fallout Nevada Redux Mod

    Well, technically it's doable but takes in some effort my personally life doesn't allow to afford right now. But if anyone wants to do this I can highly appreciate. I imagine situations like getting access to Mr Wallace before lvl 12 or access to shopkeepers special stores or getting upgrades...
  6. bratmanntoffel

    Fallout 2 mod PMOD Fallout Nevada Redux Mod

    Well its iconic, but didn't feel it needed one. To be fair, there isn't a shortage of strong pistols in the game. But this time it's more .44 magnum :)
  7. bratmanntoffel

    Fallout 2 mod PMOD Fallout Nevada Redux Mod

    Sure. I added them on the original post
  8. bratmanntoffel

    Fallout 2 mod Fallout: Nevada (extended)

    Hello guys. Check out my Fallout Nevada Redux Mod, which I did for my personal Fallout Nevada Game and want to share. It improves the game in various aspects and aims for a complete and in general more Mad-Max-like feeling by aiming to be true to the original mod and fallout lore. PS: Although...
  9. bratmanntoffel

    Fallout 2 mod PMOD Fallout Nevada Redux Mod

    Hello guys. I want to share my personal mod of the gorgeous Fallout 2 total conversion mod Fallout: Nevada (extended) (from Nevada Band & BlackDesigner) which I edited for a complete feeling of the game. Starting from balance changes, bugfixes and dialoge fixes it became larger and more...
  10. bratmanntoffel

    My attempt to fix FO2 damage formula ("Vanilla+" Ammo Mod)

    One more thing about the ammo modifiers. I came to the conclusion that while AP is mostly more effective, it becomes superior when also reducing targets AC. This leeds to the situation when it becomes the better choice even against soft targets with its ability to enhance hit chance. Also this...
  11. bratmanntoffel

    My attempt to fix FO2 damage formula ("Vanilla+" Ammo Mod)

    Well you are right. This thread is about the damage formula. Forgive. But to answer your question, my goal is similar to yours "to make non-standard builds more viable (Barter, Throwing, Melee, Repair, etc.)". With enabling trade runs a diplomatic character (trader, doctor, talker, pacifist...
  12. bratmanntoffel

    My attempt to fix FO2 damage formula ("Vanilla+" Ammo Mod)

    Fair enough. I highly value your decision to base your mod on the vanilla formula. I must admit that I did't had the chance to look into your new 0.9+ mod files. Especially the option to tweak or disable the DT calculations seems to be an optimal solution, making it optional. I also noticed...
  13. bratmanntoffel

    My attempt to fix FO2 damage formula ("Vanilla+" Ammo Mod)

    For the ridiculous critical-damage-while-bursting-problem I used following approach, which I find quite simple but effective: As critical hits are often converted into armor piercing everyone knows that JHP ammo benefits the most and can create ridiculous amounts of damage up to several...
  14. bratmanntoffel

    My attempt to fix FO2 damage formula ("Vanilla+" Ammo Mod)

    Dear @phobos2077, I'm a great Ecco Mod lover and want to share my oppinion (and mod setup) for the game. I started to use the Fallout 2 Weapons Redone Mod before your's and came to very satisfying results by using the vanilla damage formula and just tweaking weapon, ammo and armor stats...
  15. bratmanntoffel

    Fallout 2 mod Changing critter name

    Great thanks! Man you are quick. That helped for the name. But how to set neutral proto gender flag? Proto Manager just lets me change male or female..
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