Yellow force fields are disabled by using repair/tools on the emitter while having high enough repair skill.
The machete is in one of the stashes that can only be found with the metal detector.
By that logic, if that rope can hold a Power Armor user, it surely can handle a robotic dog
on top of that, right?
If not, you could carefully lower the dog down alone and continue on normally.
I have one small gripe with the restored content, namely the fact that K-9 won't go into the EPA with you. What's the reasoning behind this? If someone in Power Armor can climb a rope and the dog in Modoc apparently also manages to, what prevents that particular tin bucket to get down an...
Well, my character is a problem solver, not a rat that runs away from them. What's the point in sneaking past the main villain when he continues to terrorize communities afterwards?
Anyway, when making your endgame combat-oriented, at the very least adjust the XP gain so it's possible to get the...
Well, after eventually finishing it I am somewhat torn on this one.
On one hand, most quests are handled very well, giving you multiple ways to complete them and allowing to utilize different skills to achieve your goal. Unlike Fallout 2, Nevada doesn't really have dump skills and even has...
Sure it uses the same things, but it utilizes those in a better way. The shared sondtrack fits Fallout 1 locations more naturally and Fallout 2 has no place which feels utterly terrifying like the Glow.
That's the problem with Fallout 2 locations, there are certain routes that you will...
Which is good because...?
As much as I love Fallout 2, one cannot make a proper argument for it being better than Fallout 1 in terms of atmosphere, story and world design. Hell, they made the locations independently from each other and it definitely shows in the later parts of the game. It's...
With WMX installed and on a crit build it's either the Paciencia or the Gobi Campaign Scout Rifle for me. The latter silently pops heads while the former has the same crit damage as an AMR, murdering just about anything from a safe distance.
Without WMX those aren't as good, since the Paciencia...
I don't know about the addiction part of things, since the only ingredient that would suggest it is caffeine, which is not even considered addictive by the general definition.
As for radioactivity, normal Nuka-Cola seems to be irradiated by external sources rather than by adding a radioactive...
Radiation Storm is my favourite one because it makes exploring the Glow at night an unforgettable experience.
Other than that, New Vegas nailed Vault 22 with Vault of the Future, which brings the creepy notes in the track together with the vault's overall feel of uncertainty. To this day I get...
What amuses me the most are shills who'll call on everyone to calm down and only start criticizing the game after it actually releases because "it might not be that bad, amirite?“
Like get the fuck outta here, anyone who cannot see what this will be about is a drooling idiot in my book.
Well, I mentioned Dornan rather jokingly, but he's still very memorable and can be memed supremely.
On a serious note, NV is unparalleled when it comes to companions and came out much later, so I find it somewhat unfair to compare their dialogue and stories to their F2 counterparts. With that...
I tried it in russian first since I speak it, but it just felt wrong to me after enjoying the classics in english
Drill Sergeant Arch Dornan, YOU MOOOOROOOOON!
No, the ghouls being overpowered makes sense story-wise, I mean quest stuff like killing Ramirez for the ghouls, the attack on the caravan to Albuquerque or storming the palace are somewhat overdone. Fallout combat does not feature a disengagement mechanic, so once multiple enemies aggro on you...