Sad thing is he can do great things when he's allowed to work with his voice (ie Penguin from Batman AC). Not asking for that, but it's seems like Bethesda is trying to go for 'voiced, but as little character as possible so players can still project.'
Really hoping its the former, but it's just a tad jarring that they're talking about having a voiced PC, and then ignore any characterisation that would logically come with it.
I watched the gameplay demo, and one thing that bothered me was the complete lack of reaction to their new environment the PC had. It might be just the dialogue choices they made, but learning 200 years have passed would likely fuck a person up (if they're not an android). No attention seems to...
edit: Just seen Gnarles latest post. I can understand what you want, but I just gave assumptions from my point of view based on the name. I agree, it's rather silly now arguing over a word, and I'm going to refrain from posting. It's not an official term, so it's really up to the individual...
If this were two games I had no idea about apart from the labels, I would assume there is a noticeable time difference between the two, or different amounts of time have passed since the apocalypse. The setting, in post apocalyptic, would be chaotic and undefined, due to there being no nations...
Pointless? But NV and FO3 are clearly very different games, with different themes. Putting them both under the same label does them a disservice. The distinction says in one word the place on a timeline, the setting, and the thematic direction.
Well, I would say tongue in cheek. Its a parody of patriotism and all that. I don't like it personally, if only because they removed the quest to get its power source. Would have made slightly more sense then. Its both in that respect. Its a silly concept made for fun, but it's exceution made it...
But all the stuff you're referencing from older games is tongue in cheek(for a lack of a better phrase that I can think of), and the game is basically telling you that it doesn't make sense, but that you should go along with it. Compared to a lot of the fallout 3 stuff, which was not...
My bad, I thought you meant that it would be a good idea if the political world of Fallout were static, leading onto following the formula and all that. On the matter of a static environment, I suppose as long as it doesn't break the willing suspense of disbelief, I wouldn't mind too much. And...
Is it really that common? I can't think of any examples where the fictional world remains at the same level of technology regardless of passage of time aside from maybe old cartoons. And even if it were common, that doesn't make it a good or an effective plot device. Most people would argue the...
Hi, I've read a few threads once or twice on here before. I really liked the old fallout games, and with the annoucement of the fourth game, I thought I'd sign up and see what other people have to say. :grin: