Recent content by CrazyAce

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    Fallout Tactics mod Xkcon's ultimate rip off (0.895)

    Thank you I just barely made it out alive :-) wish I would have taken more people, weapons, ammo and stims.
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    Fallout Tactics mod Xkcon's ultimate rip off (0.895)

    How do I exit quartz? I've decided to visit the town and now that I have I'd like to leave the town and go to another, but I cannot seem to find the exit grid.
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    Fallout tactics mod in Unity3D

    I got board and decided to reinstall this game and found this thread. I have't logged into this site since 09 and just wanted to say that if I were rich I would pay you to produce this. I'm really looking forward to seeing if this gets done.
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    Pic of the day

    lol and all you hear is a lil muffle voice screaming get me out of this thing, i can't move.
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    DLC Content and Modding - not allowed by Bethesda

    As posted on the beth forums: Now when it comes to distributing edited material, oddball says it best, but even then that is a thin line.
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    Pic of the day

    Poor guy died standing up
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    Classic Fallout weapons, work in progress

    Finnaly a spear, I hope new animations can be implemented for a stab motion. Its just to bad that Bethesda didn't think about a fire mode option, like throw for the spear and single or automatic fire modes for the guns.
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    Classic Fallout weapons, work in progress

    bump, but for a good reason. now comes the hard part of making a texture map for it.
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    medical supplies

    :shock: Hu..? Sorry I'm dense this morning. I’ve been up all night trying to figure a good way to make a texture map for Lexx’s Flamethrower.
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    medical supplies

    I'm not sure; I have the mesh located in: C:\Program Files\Bethesda Softworks\Fallout 3\Data\meshes\Medical Supplies\1stAidKit and the texture in: C:\Program Files\Bethesda Softworks\Fallout 3\Data\textures\Medical Supplies\1stAidKit Is this right? Also I think the GECK doesn't...
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    medical supplies

    Oh hey, sorry I missed this. I thought no one was interested in these ideas. I only got 2 replies from Bethesda forums and none over at nexus. I just finished exporting the first aid kit and Nifscope sees the mesh with the texture, but the GECK still doesn't recognize the mesh... A few...
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    Classic Fallout weapons, work in progress

    Easy as pie to change and add to, but as stated we are having the issue on applying the texture map... I agree that the body does look a little to boxy and the front handles will need a little more detail added as it just looks to plain. Now the back handle I'm not going to touch, but that...
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    Classic Fallout weapons, work in progress

    A lil bit of an improvement from the previous version, this one has 20 materials mapped to it.
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    Classic Fallout weapons, work in progress

    yea I agree, but for now we can wait on tweaking the textures until we figure how to get the materials out of max to a texture map. The technique I used doesn’t seem to work... :seriouslyno:
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    Classic Fallout weapons, work in progress

    Public Render of the Flambe 450 textured: I believe it still needs a little more detail, but from what we have to work with, it’s not bad if I do say so myself. @Lexx, I have no idea what that side detail is on the base, I can make out a lil bit of a plate, but I'm not to sure.
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