That's not really true. In fact, many big budget popular games have been getting a less than stellar critical reception recently. Judging from the critical response and my own experience with the games, The Witcher 3 will top Fallout 4 in GotY awards.
You are definitely wrong about Morrowind. The level scaling was limited but obvious. For example, I didn't see an Ogrim until I hit a certain level, and then they became relatively common.
I think New Vegas might seem to be less scaled than FO3 because it starts you in a place that is very...
Yeah, I think we just remember things differently. Fallout 3 and New Vegas were basically the same. Daggerfall was way over-the-top. It's probably the closest thing to Oblivion. In Morrowind it was super obvious when exploring the world map, but the interiors had less scaling.
Well, Daggerfall, Morrowind, and New Vegas all have level scaling and exploitable AI, so you might as well throw those in too. I'm just saying that Oblivion was the only one where the design was clearly focused on letting the player do whatever whenever.
Yeah, they aren't like Oblivion. Think about the giants in Skyrim, for example.
However, the minimum levels are relatively low, so that map is probably wrong, or you level up really fast, or level 40 monsters aren't actually that tough.
Oblivion is the only Bethesda game that was really like that. In the other games you can wander off and get killed if you don't know what you are doing.
I'm a little surprised that anyone would feel the need to farm or grind in this game. You should be able to zip through the main quest if that's what you want to do.
Anyway, it doesn't surprise me that the narrative and characters aren't strong. But I suspect that I won't agree with his...
That's definitely true. It's almost as if the publishers realized that it's better to pay for an ad than a review score (see Destiny). Regardless, I suspect that this will be well-received. Bethesda just doesn't have much if any competition.
I liked it. It certainly isn't technically impressive, but you probably won't find any better-looking games that share the same scope and level of interaction. I hope the vertibird and zeppelin aren't just cut-scene props. I'd love to see some z-axis movement, and maybe some flying-machine combat.
You say that, but I would guess that you never experienced shitty 1980s marketing, music, cinematography, and cultural propaganda first-hand. Mad Max went from cheesy anti-hero revenge flick to cheesy MTV tie-in before we got to this point.
Anyway, this definitely got my attention. It looks...
I don't really agree with the part about agonizing choices in the story. Fallout wasn't very morally ambiguous, and an obsession with moral ambiguity can damage a narrative if all of the choices are unappealing. For me, the most agonizing choices in Fallout were in character creation/leveling...
I backed this, but I haven't kept up with the progress. I just watched some gameplay, and it looks like a good combo of world-map exploration and tactical combat. I hope it has some interesting quests and a good sense of humor.
Yeah, they probably want to show some significant advancement on the new consoles. And with Bioware and CDPR both releasing big RPGs relatively soon, it's probably a good idea.