SorgFall, give it a rest. It's all great to say Killap should make two different patches and add all this oter stuff in, but its so easy to criticize isn't it? I mean i don't see you offering to do the mapping for DayGlow, you just order people to do things for you. Killap's been working on this...
I encountered robbers tha other day and it worked fine. They started attacking and stuff, with their crazy weapons (platde boxing gloves). Works fine for me. I'm pretty sure NPC's are working fine too.
Well if you press Ctrl + R at main menu and go down through the maps, you can select the inside of some shuttle (maybe Hubologists one? Maybe federation?) but it's just a black screen with squares that say "unused art" or something.....
Yeah the whole Myron thing was just me confusing the trash grave (which is related to the 8-ball) with the mordino stash:oops: . I found EPA etc and yeah it works fine.
Keep on keeping on man. Can't wait for the next release.
Yeah i can confirm the "some caves not having critters in them 'bug' ". I'm pretty sure that even in the original (un-modded) F2, some caves in random encounters didn't have critters in them. The computer rolls to see whats in the caves (i think it's low rolls = nothing in the caves and high...
Oh man... i suck.... trash grave and tha mordino stash are completely different... wheres that delete post button....
Well, thanks for looking into it anyway... sorry man.
Yeah i know how Myron's meant to tell you about EPA (I checked the dialogue files on The Vault [Fallout Wiki]) but when i tell him to wait, he just talks of the Mordino Stash on Golgotha a.k.a Trash Grave. So step by step of dialogue:
I Say: Myron, wait here till i come back
He says: Rararara...
Heya, cheers for the Abbey fix, works like a charm... although i was expecting a little more from the location... but oh well.
New problem: Myron isn't revealing the whereabouts of the EPA. I know he's meant to reveal it because they say so in the EPA thread. I know you're meant to tell him to...
Heya i have a problem with Megamod v2. Everything works fine except the Abbey - when i enter it from the worldmap, it just goes back to the map i was last on but everything leaves trails. The hex thing leaves trails everywhere. Yes i have proto set to read only (the WHOLE FOLDER), no patch000...