DwayneGAnd's Recent Activity

  1. DwayneGAnd replied to the thread Mutant Invasion Timers.

    Well at least you can postpone the invasions by modifying the vault13.gam file. I remember playing the FIXT mod years ago and managed...

    Aug 13, 2022 at 1:58 AM
  2. DwayneGAnd posted a new thread.

    Mutant Invasion Timers

    In the original unpatched game, you had 500 days to stop the mutant threat before the Vault was invaded, 400 if you commissioned the...

    Forum: General Fallout Discussion

    Aug 13, 2022 at 12:23 AM
  3. DwayneGAnd replied to the thread Fallout 1 mod Does anyone still have the Fallout Restoration Mod?.

    So I shouldn't install the mod after all?

    Aug 10, 2022 at 5:55 PM
  4. DwayneGAnd replied to the thread Fallout 1 mod Restored good endings addon.

    FIXT has another version of this mod that disables the mutant invasion checks, meaning you can take as long as you want and still get...

    Aug 10, 2022 at 5:32 PM
  5. DwayneGAnd replied to the thread Fallout 1 mod Does anyone still have the Fallout Restoration Mod?.

    It just doesn't make sense that when the deadline passes, the townspeople are still alive as if nothing happened. Yet the ending states...

    Aug 10, 2022 at 4:14 PM
  6. DwayneGAnd replied to the thread Fallout 1 mod Does anyone still have the Fallout Restoration Mod?.

    Is there a reason why the mutant invasions were disabled in the final game? If so, why do Hub, Adytum, and Shady Sands still get invaded...

    Aug 10, 2022 at 4:59 AM
  7. DwayneGAnd replied to the thread F1 and F2 Needed More Endings.

    Vault 13 Ending (Enclave Invades Vault 13) In a cruel twist of irony, just as life for those in Vault 13 began to return to normal...

    Aug 10, 2022 at 1:33 AM
  8. DwayneGAnd posted a new thread.

    F1 and F2 Needed More Endings

    In my opinion, the first and second games could have had more ending slides. Some settlements in the first game had only the mutant...

    Forum: General Fallout Discussion

    Aug 9, 2022 at 2:02 AM