Separate names with a comma.
Do you have a link?
What races to include
- Super mutant (it is NMA)
- Other mutant
Probably not, but deserve a...
Weapons and technology levels
Spears, crude melee weapons, bows, crossbows, Crude leather armour
Zip guns, pipe rifles, better melee weapons,...
I think most of the mechanics are worked out. If anyone can see anything I have missed let me know. The next task will be generating some items...
Perks and traits are the last major part of the Fallout character sheet to convert into a PnP mechanic.
While personally I would like to avoid...
4 or 5 points of damage to incapacitate a limb.
Double damage for head shots
Every 5 points of damage is a "wound level" (or something like...
I tracked down the Cybergen skill list
Not counting "Class" (Yogang) and "Power" skills the list is 11 skills long
Are you planning on having preset skill lists? Background "A" provides Skills x, y, and z kind of thing.
Or are you looking at having a few common...
I wasn't looking to do any thing beyond the generic at this stage. Though when I was chasing up the link for the TP-82 I did consider having a...
Ideas for backgrounds
Tribal, +10 outdoors, +10 throwing, -10 science, limited starting gear.
Raider, +10 melee, -10 speach, some limits on gear...
While I am not sure how it would fit in a pure fallout setting there are .50 caliber air rifles. The image of a wasteland sniper with a salvaged...
While I assume that everyone wants to use the standard array of weapons from Fallout 1/2. Are there any other weapons and equipment people think...
Do people have a preference between point based/choice based character creation and random character creation?
I GM gurps a bit, and I agree with the sentiment. For me it is gurps for fantasy and other systems for other genres.
That said the biggest...