I would love to see the world and its people seem more alive. It would be great to see weather effects used sparingly and have inhabitants react accordingly. For instance, a bout of acid rain or some such incident would send people running for cover or sand storms forcing people to go inside and...
Well this might cheer up those of you who are bummed about Fallout 3 not living up to the old games...
There is a working T51b Power Armor in the game, so you don't have to go walking around in that ugly Bethesdian PA while you're wandering around the game looking for something even remotely...
Well it's your 60 bucks to waste. I've played through the whole game and it is far from brilliant. You would do yourself a favor if you looked up the spoilers section on the forum and find out exactly how dumb the story actually is and why you'd be wasting 20 hours of your life.
Too bad not a word of that is true. Visuals are subpar, replayability is nothing even compared to Oblivion, story is whack, and the combat system is repetitive and awkward.
But yeah, Fallout 3 is teh awesumz!!!11
Maybe they're afraid that when people actually play the game it will be worse than what they saw in the trailers and they want to avoid the Oblivion "trailer not really being like the game" controversy.
I don't think that's entirely true, as The Sims and Bioshock feature children dying or getting killed. In fact, children play a prominent role in Bioshock and the choice to kill or save them is unavoidable.
The over-the-top violence in Fallout 3 is probably what would cause the ESRB to give...
They could have just not allowed you to kill the children in their "totally new and original" slow-motion style. Being from the U.S. myself, I think that as long as the violence against children wasn't gratuitous, then it would be fine. They should have just turned down the violence level in...
Zenimax probably used the "Cha Ching" sound clip at all of their board meetings when they were talking about mauling the Fallout franchise to pander to grandmas and hyperactive 10 year olds.
It doesn't enhance the poor gameplay, but it certainly keeps FO3 from being completely mediocre in every way. Plus, I'm a total audiophile and can appreciate good sound when I hear it. The only other problem I have is with the voice over work, but it's really not this guy's fault.
The audio is definitely one of Fallout 3's strong points. The surround mix is full and the sound effects are mostly top notch, with the exception of the weak sounding pistol, but if you have a subwoofer it adds quite a bit of punch to it that's missing from the videos. The ambient FX and music...
Wait 'til you see some of the other "evil doers" in the game...
They might as well have modeled him off Snidely Whiplash and tacked a neon sign over him in the bar that says "Evil Guy Here" with an "evil indicator dot" on the GPS. Pretty much all of the characters in this game are wooden and...
Maybe if Mister Burke had a long moustache that he twisted between his fingers the pitch might be more convincing. Really, Burke couldn't be any hammier and I really see no allure in detonating the bomb in Megaton.
That could explain why he thinks Fallout 3 is remotely interesting. His opinion means nothing if he honestly thinks that Fallout 3 is more serious AND plausible than the originals. Seriously, gimme a break, Dess.
Seems like Dess played a different game than I did, or maybe the PC version has some secret option that makes it fun, but the 360 version I played is pretty damn bland by any standard. When it comes to the atmosphere, Bethesda's artists almost hit the mark until you get those jarring, goofy...