Yeah, I like the sound of that. Since the "Starting the car" FMV never made it, giving the owner a talking head will atleast give it some gravitas :)
What happened to the Metzger head? I thought that was almost done at one stage?
Sorry if this has been addressed, but regarding Sheriff Marion, is it now possible to fix his broken leg?
My understanding was that with a high enough Doctor skill, you we to be able to, but the game (and Marion) didn't recognize it?
Suggestion - Endings
Just a small suggestion regarding Vault City/NCR/Redding endings:
Would it be possible to alter the requirements for "Redding annexed by Vault City", so that should you get the "'VC joins the NCR" ending for Vault City, you would instead get "Redding joins the NCR"...
Is there some sort of criteria for getting the Ranger map that has been added? I had no problems getting it in 1.2, but nobody seems to have it in 2.0. I freed the slaves prior to meeting the Rangers - possible cause? They gave me the badge, just no map.
My understanding is that having a kid with one of the Bishops means that ending takes priority over any other endings. But I -think- that as of now, entering SAD for the Wrights causes them to take over violently. Surely, entering SAD then returning to the Wrights should cause this ending to...
Hmm, anyone know if going into SAD still gives you the "violent" Wright family ending in New Reno? I was never sure whether this was a bug, or intentional?
Looks like Balthas' dialogue tree is borked then; I reported pretty much the same bug, except with Cornelius' dialogue. I'm guessing that talking to him between finding Johnny & taking Johnny home causes him to mimic the dialogue of whatever previous character you talked to.
Bug
- If you return the pocket watch to Cornelius using the "the rat took your watch" option, Balthas will suddenly use Cornelius' dialogue next time you talk to him o.O
Bug
I'm running with Update 2b (2.0.2b) installed, and still can't talk to Farrell AFTER the toilet is blown up.
Since pre & post crap-covered-Modoc use different maps, I'm guessing the issue with the carpet has only been addressed on the first of these maps.
Minor Bug
There's still a...