The fallover doesn’t seem to have any effect. I tested it and got knocked over a few times but never knocked out.
But I can live with that. But not sure what fallover does or if it’s implemented
I want to adjust bonehead to prevent knockdown altogether
Does anyone know the entity name that controls this?
Is it “fallover”?
*Update*
I tried the following and while the normal resist was bumped my character still got knocked out. So not sure if the fallover is the correct varible name or...
I’m playing a rabid deathclaw so can’t use stims
Can I consume a few food items to stack healing or do I have to eat and wait for it to heal then repeat?
Thanks
Ya I’m playing redux with equilibrium mod and Bonsai grants 10 skill points per level along with the fruit
So I guess I’ll have to live with the glowing lol
My Ghoul has over 100% rad resistance
I wonder if I bump the poison to 100% it would prevent this bug…. Hmm
There was an old 2019 post...
I fought the roach boss in Preoria and now my ghoul character is glowing. The Geiger counter says 0 rads.
Any idea on how to get my character back to a non glowing state?
Hi I’m new to FtSE, I’m looking for a way to change the perk rate of robots from 99 to 3
I see where you can set attributes and adjust perks like divine favor
But I don’t see a way to adjust the perk rate of races. Is this something that can be done with FTSE?
Thanks
I’m trying to find the hex to alter the perk rate for robots. Anyone know where it’s located in bos.exe?
I tried looking for
Perk Rate
78
8F
89
But I don’t see any value attached where I would think I would seee dog, human,mutant,bot etc
Any idea or help would be great
I downloaded the free fallout 1 version via the Bethesda launcher. It says version 1.2 but I want to use the child patch
anyone know where a child patch that is compatible with this version?