Recent content by ghost2238

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    Fallout 2 mod Fallout et tu - Release v1.10

    Ok, thanks for checking! Bitflips do happen, even if it seems unlikely. Especially if the file was copied from one drive to another one. I might add some checksum checks in a future update to the tool to validate that the archive is indeed not corrupted. But then I'd need to gather the checksums...
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    Fallout 2 mod Fallout et tu - Release v1.10

    Where is your MASTER.DAT from... GOG, Steam? Also, what does crash mean, do you get an error message or does it just hang?
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    Adding new item to merchant store.

    "Try 3 times". "I certainly cant say that better luck will spawn better item." Just adding this here: https://fodev.net/forum/index.php/topic,14820.0.html Or just look at the source more closely.
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    SFall functionality.

    Yes - https://en.wikipedia.org/wiki/Dynamic-link_library#DLL_hijacking
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    Fallout 2 mod Fallout et tu - Release v1.10

    rfall is simply our own version of sfall compiled from https://github.com/rotators/sfall and voodoo stuff is just our way to talk about binary patches which modify the engine/game code from scripts via the UnsafeScripting functionality allowed by vanilla sfall. It's done like that to remove...
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    Fallout 2 mod Fallout et tu - Release v1.10

    Nothing prevents it, in fact most of the undat tools are not written in .NET. The reason why the graphical extractor was written with it is that I'm very familiar with C# and WinForms and thus able to work fast with it. It's also a rather thin wrapper around the native Win32 API, meaning it's...
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    Fallout 2 mod Fallout et tu - Release v1.10

    In what operating system? I haven't personally tried it, but it seems like it's possible to get it working under Wine: https://github.com/rotators/Fo1in2/issues/12 - could be worth reaching out to that person.
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    Fallout 2 mod Fallout et tu - Release v1.10

    You can use dat2.exe that's included: dat2.exe x -d <data_dir> <master_dat> <undat_files.txt>
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    Fallout 2 mod Fallout et tu - Release v1.10

    dat2.exe supports extracting a list of files or all of them and both fo1/fo2 dats, the issue here is that he needs to get any of the tools working in mac first. Well, we have lot of stuff here: https://fodev.net/files/fo2/ and also more specifically old team-x tools...
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    Fallout 2 mod Fallout et tu - Release v1.10

    Yeah, I know, I wrote the included undat tool, just forgot that DAT explorer can't handle FO1 DATs. Try: https://fodev.net/files/mirrors/teamx-utils/DatManL1.2.rar or https://fodev.net/files/mirrors/teamx-utils/F1DatExplorer0.3.rar or as Wipe mentioned, dat2.exe by Anchorite that's included.
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    Fallout 2 mod Fallout et tu - Release v1.10

    It's compressed by a custom archive format, that's why undat.exe is needed in the first place, it does all the extraction automatically. EDIT: See replies below
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    Fallout 2 mod Fallout et tu - Release v1.10

    Ok, I have no experience with mac and I'm not sure how Crossover differs from using WINE in Linux. The error code ain't telling me much either sadly. It could be an issue with .NET framework not working properly under crossover, any settings or profiles around for that? It needs at least .NET...
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    Fallout 2 mod Fallout et tu - Release v1.10

    From what do you get this error id? undat.exe should not be extracted, you should run it as a program. A screenshot would be very helpful :)
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    Fallout 2 mod Fallout et tu - Release v1.10

    We still have a few issues to fix (see https://github.com/rotators/Fo1in2/issues) and I'm sure that more will be discovered once more people become aware that et tu exists.
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    Fo2 Modding Resource Character File for debug testing.

    I created a tool to automatically generate a GCD file from a simple text file with some data, no more need for manual hex editing :) You can use a custom source file or destination file by supplying the first two arguments to the exe file: cgcd.exe <source file> <output file> Binary package is...
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