Recent content by gvx

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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I run VS Express 2012 for Desktop is OK. But I run VS Express 2013 for Desktop is warning \scriptextender.cpp(7673): warning C4731: 'LoadGlobalScripts' : Inline assembly code has been modified frame pointer register 'ebx' \scriptextender.cpp(7682): warning C4731: 'LoadGlobalScripts' ...
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    Fallout 2 mod F2: damage calculation change, a FIX v5

    Is it can run in your Jim's Mods Version 1.25?
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    Jim's Mods Version 1.48 (Now Compatible with RP & UP)

    Is it compatible with either killap's Fallout 2 Restoration Project 2.2?
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    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    DCFLICK.MSG {260}{}{I'm a fuckin' provider, whaddya think? I'm like a good Samurai-itan guy.} #{410}{}{Well fuck me sideways, look who came by. The good samaritan who "saved the children" decided to grace me with his presence. You know, I'm a good Samurai-itan guy myself -- providin' fer...
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    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    Multiplayer.cpp “ControlPartyMembers” https://dl.dropboxusercontent.com/u/69453016/Multiplayer.cpp
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    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    fcdokwrk.msg {125}{}{} {126}{}{} {127}{}{} {128}{}{} Is normal?
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    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    sFall + Multiplayer.cpp +Multiplaye.h
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    Hi-Res Patches for Fallout1&2 & the BIS Mapper

    Welcome You have to come back. Played RP2.2 do?
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    How to streamline Multiplayer.cpp retain only "ControlPartyMembers" https://dl.dropboxusercontent.com/u/69453016/Multiplayer.cpp
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    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    Sfall http://sourceforge.net/p/sfall/code/244/ Update project to visual studio 2012 - HMODULE h=LoadLibraryEx("d3dx9_42.dll", 0, LOAD_LIBRARY_AS_DATAFILE); + HMODULE h=LoadLibraryEx("d3dx9_43.dll", 0, LOAD_LIBRARY_AS_DATAFILE);
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    Fallout 2 mod F2: damage calculation change, a FIX v5

    Can you add modify time in assemblyCode.txt? ex: static const DWORD GetAmmoDTMod = 0x004791E0; // Damage Fix v3 by Glovz 2013.7.21.06.00 static __declspec(naked) void DamageFunction1() {
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    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    Sfall content in ;Set to one to directly control party members in combat ControlPartyMembers=1 It is no-effect! timeslip remove this feature.
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    Fallout 2 mod F2: damage calculation change, a FIX v5

    test ebx,ebx; // compare the number of hits to 0 jle DamageFunctionReturn; // exit TOO still can not compile
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    Fallout 2 mod F2: damage calculation change, a FIX v5

    change to cmp ebx,0x0; // compare the number of hits to 0 jg begin; jmp DamageFunctionReturn; // exit It compiles successfully
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    Fallout 2 mod F2: damage calculation change, a FIX v5

    Still the same error cmp ebx,0x0; // compare the number of hits to 0 jle DamageFunctionReturn; // exit may modify to cmp ebx,0x0; // compare the number of hits to 0 jg begin; jmp DamageFunctionReturn; // exit
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