Recent content by JayB33

  1. JayB33

    Fallout Tactics mod Equilibrium (2.2)

    That's great, thanks for fixing it. My other handle is JayB33, and I posted that other bug on the mod comments about the neutral Reaver. Sorry I didn't notice it sooner, I didn't realise you'd be posting an update so quickly. Since Dodge has been nerfed slightly, and Bonus Move requires an...
  2. JayB33

    Fallout Tactics mod Equilibrium (2.2)

    Ah, already known. Well, thanks for all the work you put into this mod. I wouldn't play Fallout Tactics in 2021 without it. :)
  3. JayB33

    Fallout Tactics mod Equilibrium (2.2)

    I'm on a new playthrough of this mod, and I encountered some Raiders worth around 6000 xp each when I was only level 12. These raiders were mostly equipped with Beretta pistols, so this is a very abnormal reward at this stage in the game. The area in question is 2 squares North West of Kansas...
  4. JayB33

    Fallout Tactics mod Equilibrium (2.2)

    Haha, I knew you just had to be an Excel expert. :) How do you figure it out? I suppose I've only got several days experience with spreadsheet software. :*( That's my excuse and I'm sticking to it. Edit: I attempted to import it into Google Sheets and it doesn't work too well in there...
  5. JayB33

    Fallout Tactics mod Equilibrium (2.2)

    I hope to incorporate advanced features such as the one you suggest, but at the moment I'm having trouble with "simple" things like getting the values with the less than symbol (<) in the attributes columns to interact with conditional formatting in order to mark red those cells which are under...
  6. JayB33

    Fallout Tactics mod Equilibrium (2.2)

    Hope you don't mind, I made a little character planner spreadsheet based on the 'Perks.png' image included in the 'More Information' folder and the original post. I have credited you at the top of the page...
  7. JayB33

    Fallout Tactics mod Equilibrium (2.2)

    Hey there, I've started a new game with the latest version of this mod. One thing I noticed is Divine Favor grants INT above the racial maximum when its description says it is not supposed to. I'm not sure if it does this for every attribute. Oh and I must compliment you on continuing to work...
  8. JayB33

    Fallout Tactics mod Equilibrium (2.2)

    It's a shame there's no way to change the cap. I don't think there was one in the vanilla game either. I had an idea to make Afterburner Gum resist Explode & Fire by 10%, Psycho to resist Energy & Electric by 10%, and Voodoo to resist Normal & Gas by 10%, the problem is they keep stacking DR if...
  9. JayB33

    Fallout Tactics mod Equilibrium (2.2)

    Is the DR cap a maximum of 90% only present in the background? I'm absolutely certain I've seen 130% in the char screen and received no damage at all from the super mutants in St. Louis from LMG bursts unless they get a high rolling crit. I'm not playing on highest difficulty because you said it...
  10. JayB33

    Fallout Tactics mod Equilibrium (2.2)

    Eventually the dogs became easy to tackle solo, as you might imagine. Unfortunately, so did the super mutants and anything else that uses small arms fire; the reason being DR. If I wear Metal Armor Mk. II and consume Voodoo & Psycho, and possibly take a rank or two of Toughness as well, then I...
  11. JayB33

    Fallout Tactics mod Equilibrium (2.2)

    Hehe, oh well. I'm going to have to start a new game for the umpteenth time now, because +2 dmg is too paltry for a perk slot. I'll probably invest in Drunken Master instead, as long as that does what it says. In the Quincy mission, the only way I seem to be able to save the generators is to...
  12. JayB33

    Fallout Tactics mod Equilibrium (2.2)

    OK, I've replaced all the prefab characters with heroes now. I haven't written the pros and cons about them all quite yet, but you get the idea. Sorry I didn't end up with a Deathclaw among them. Haven't managed to think up a compelling idea for one yet. I was building an unarmed char recently...
  13. JayB33

    Fallout Tactics mod Equilibrium (2.2)

    I was thinking about how to make solo or Insane viable and how I mentioned that the dogs seemed to be "super-canine", and I came up with the idea of creating hero characters to offset the unreasonable challenge that Redux - Equilibrium mod provides on the harder difficulties. Please meet my...
  14. JayB33

    Fallout Tactics mod Equilibrium (2.2)

    Well I still like your mod. Must've been painstaking to do all those weapon images etc. I can see how it's better balanced for squad play and I'll probably continue to play through it with a squad on normal or hard.
  15. JayB33

    Fallout Tactics mod Equilibrium (2.2)

    Didn't realise that the dogs had such modest stats. In vanilla I could oneshot them with anything, and in Redux I'm basically wandering around like Rambo oneshotting everything with .45 after having read all the Guns and Bullets books. Guess solo isn't as viable with EQ.
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