Recent content by jesawyer

  1. J

    Van Buren Resources Exported!

    I do not know what motorcycle the Boudicca is based on, but it's probably not German. BMW R71s and /2s are right-hand shaft drive and have standard pegs, not floorboards. They're also opposed boxer twins. The Boudicca has a left-hand belt transmission and floor boards and presumably a...
  2. J

    Van Buren text available

    o i c If it helps, I think all of our game dialogues were just compiled Small scripts with the .dmx extension instead of .amx. Fun fact: every time a dialogue compiled, the tool would play a five second clip from DMX's seminal work, "Up in Here". Hacking our .b3d format might be a bit...
  3. J

    Van Buren tech demo

    Hi, Sean. Better Crafting: March of 2011. Little, if any. The soldiers don't move much and when rendering for a movie or any series of 2D frames, the animator doesn't really have to worry about weighting everything on a character. That is, if T-Ray wanted, he could just have pulled the...
  4. J

    Van Buren tech demo

    We tried to model the power armor as T-Ray did in the opening movie and game, but he could get away with clipping that would look really bad at close distances or certain angles. Simply put, building the Fallout power armor as it originally looked would have resulted in a suit with a tiny range...
  5. J

    Van Buren tech demo

    I appreciate the enthusiasm over this demo, but if you guys want to put your efforts into something like the old Fallouts, I would strongly encourage you to support something like Zero Projekt or another FIFE-engine title. Van Buren's engine is really not easy to work with, especially if you...
  6. J

    Van buren armor

    UAF stands for Unamerican Activities Force. Basically they were federal (usually) undercover agents that worked to ferret out commie sympathizers in the American population. It was one of the "stealth armors" in VB. Light armor, but gave a small stealth bonus. The step up from it was Hei...
  7. J

    Van Buren tech demo

    By the way, all of those tracks are from the album Funeral Songs. They weren't made by BIS/IPLY and were only used as placeholders because we felt they were fairly close to the music from the first two games.
  8. J

    Van Buren tech demo

    Sorry, I never get a chance to practice any Icelandic and that's the only phrase I remember. :(
  9. J

    Van Buren tech demo

    Já! Ég er að læra íslensku! :)
  10. J

    Van Buren video

    The higher AP was the result of increasing the overall granularity of the AP scale and reducing the effective capabilities of high vs. low AG characters. In F1/F2, the difference between what a low AG and high AG character could do in a round was very large. In VB, a 1 AG character would have...
  11. J

    Van Buren video

    Also, around 20 seconds or so, you might notice Cpl. Armstrong in the upper left corner standing with his minigun floating text. He's saying something similar to, "Move citizen, you're standing in my line of fire!" Of course, this is the most important element of the entire demo: companions...
  12. J

    Van Buren video

    Thanks for making that. There's a bunch of other stuff working in that demo, like the quest log, auto-map (you can toggle it by clicking on the text log in the corner, also viewable in the Lil' Pip 3000) and vault interior "quests", but most of that stuff isn't very spectacular to look at. A...
  13. J

    VB Vehicle Renders II

    I really don't have very much. Sorry.
  14. J

    Van Buren vehicles

    Well, I've seen both the untextured models and the textured models in 3D. I can see the "poofiness" you're talking about in the textured models -- I thought the same thing when they were initially created -- but I didn't in the untextured models. The models themselves are relatively low poly...
  15. J

    VB Vehicle Renders II

    It's the textures being stretched. The artist rendered out the textures for an optimal game camera distance. These renders are closer than that distance.
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