I appreciate that they aren't meant to be as powerful as they were in the past; but I just want them to do something. They talk about building vertibirds; and they apparently have spies or something to get info about the chosen one early in the game; they have a few outposts... So apparently...
Speaking of unfinished content, I must say that I'm always very disappointed with the Brotherhood of Steel in Fallout 2. They're introduced early in the game and positioned to be a powerful secret organisation, with strong tech and outposts dotted in various cities. It always feels as though...
I've got a save which crashes when I say anything to the merchant in the Vault City courtyard. If I speak to him immediately after loading, he says nothing, but if I talk to someone else first, the merchant will deliver the same line as the previous person (and sometimes it don't crash then). My...
Fallout 2 is very deliberately a mixture of serious content and cheesy humour. It's a design choice rather than a flaw. Of course, not everyone will like that - but I don't think it's a mistake due to disjoint teams or anything like that.
The themes of humour in a grim and gritty world is set...
I've been using sneak a lot in my recent Fallout 2 play through. I'm not sure exactly how it works, but it is lot more powerful than I expected. Here's what I believe so far, I'm not sure if all of this is correct, but it is consistent with what I've seen:
* If you shoot an enemy, they'll...
Do you think that's what I was asking for? I find it a bit sad that whenever someone brings up something like this, people start talking about "snowflakes" and "safe spaces"; as though they need to attack anyone who even might be thinking of saying that sexism is bad...
The thing is, my...
In general, pop culture references in games don't age well. The Monty Python bridge keeper was delightfully hilarious when Fallout 2 came out; but now it's a bit old-hat, and younger players wouldn't recognise it at all. And there are stacks of things like that in the game, some more obvious...
I'm currently replaying Fallout 2 (with the restoration patch), and I'm trying to win it "ironman" style. ie. no saving/reloading other than to protect against crashes and such.
Fallout 2 a very long game, and there are many things that can one-shot-kill the player even with excellent armour...
I just tried the megamod for the first time, and I was immediately put off.
I didn't like that the first two characters that in the game have been deliberately changed to be sexist arseholes. Why would the author of the mod do this? The village was not a sexist place in the original game. Why...