Recent content by Lexx

  1. Lexx

    Fallout et tu 1.14 released!

    This doesn't work in combat, so no.
  2. Lexx

    Fallout 2 mod Fallout et tu - Release v1.14

    We didn't touch anything about explosives. The game removes them on map exit. Nothing we can do there. We can't reproduce the Katja thing. Regarding the blocking Brainbots, put this script into /mods/fo1_base/scripts/ and try again. Does it work then?
  3. Lexx

    Fallout 2 mod Fallout et tu - Release v1.14

    You're right, something got fucked up. Put this file into scripts folder of fo1_mods and it should finally work. Sad nobody reported it before. Release build has been updated as well.
  4. Lexx

    Fallout 2 mod Fallout et tu - Release v1.14

    It will only work with party members that are very close to you. So you have to go close to them to be able to pass through them. It is not like auto-doors, where you can be on the other side of the map and click inside a building to go there.
  5. Lexx

    Fallout 2 mod Fallout et tu - Release v1.14

    It's very experimental and unoptimized right now, but if someone removes the fo1in2_auto_push_enabled from code, it should probably work with any mod.
  6. Lexx

    Fallout 2 mod Configurable Loadout Cheat mod

    Nothing in 1.14 was added that would break it.
  7. Lexx

    Fallout et tu 1.14 released!

    Everyone who is in your party, even if temporary.
  8. Lexx

    Fallout et tu 1.14 released!

    Well you can create a mod like that on your own if you really need it.
  9. Lexx

    Fallout 2 mod Fallout et tu - Release v1.14

    Changelog You can find the latest release here. Alright. Since the v13 release a month or so ago, a surprising number of changes have already piled up. I figured there was no point in sitting on them for too long again, so here we are. The first thing to talk about is the new auto-push QoL...
  10. Lexx

    Fallout 2 mod Fallout et tu - Release v1.14

    I will not do anything about this. People can make their own patch mod if they want it a certain way. In fact, I have been thinking about dropping support for all languages except english anyways, since I can't be arsed to be the one who has to manage all that shit whenever I am updating...
  11. Lexx

    Fallout 2 mod Fallout et tu - Release v1.14

    Well, read the changelogs starting with the first release, I guess.
  12. Lexx

    Fallout 2 mod Fallout et tu - Release v1.14

    You need to activate the language related mod as well, or it won't work.
  13. Lexx

    Fallout 2 mod Fallout et tu - Release v1.14

    It needs to be enabled before you enter the watershed area.
  14. Lexx

    Fallout 2 mod Fallout et tu - Release v1.14

    Changelog You can find the latest release here. The changelog felt extensive enough to justify a new release version. Same as last time, I don’t actually have much to say. It’s mostly smaller fixes for things that were either wrong in Fo1 or carried over from Fixt. What we’re learning here is...
  15. Lexx

    How to set CORRECT widescreen resolution for Fallout 2

    Fo2 start map is small and has very narrow map edges. Those black borders are normal there.
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