Recent content by malaise_chalk

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    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    @Cambragol A couple minor translation issues: ICPaladin.msg:{468}{}{Inferno still bothers you huh? I Understand.} (capital U) Also, one of the female bandits in the second Brotherhood raid has a male description: ZCBandit.msg:{101}{}{You see yet another bandit. He is likely not the last one...
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    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Cool, if there are specific things that you want more than others it would help to know. Right now we're focusing on opcodes for compatibility with mods like Restoration Project, but there may be specific QoL things people would like instead.
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    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    We're making progress slowly but surely, implementing dozens of opcodes over the last few months. That said, sfall has hundreds of opcodes and features so it'll be a while before everything is implemented. What features are you looking/waiting for?
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    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    You do not need Fallout 2 to run Sonora. Replacing files manually from your F2 folder will probably just mess things up. What error were you seeing when you launched "fallout2-ce-x64.exe"? (I'm assuming you're on window)
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    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    You can pick any random container in most city maps. I can't think of any that reset (that doesn't mean there aren't any…)
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    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I think that's worth considering, though it would also make it a lot harder to detect an error when it occurs
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    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Nice! I just tried to repro with Dominguez and couldn't. (Still easy to repro with his kids if you need a save game.)
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    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    @Cambragol A few more translation bugs for ya: NCSherif: {318}{}{Maybe...maybe... I had some other quesitons though.} FCCrvBos: {335}{}{I had a few quesitons before we head out.} (might've already reported that one) Hermosillo: Dominguez's children seem to be supposed to have a dialog...
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    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    @Euchale I used to have sound crackling with CE, and it went away when I rebooted my device. I'm interested in helping getting it working better for you if you're willing to serve as a guinea pig. What hardware are you using? Are you using the latest release from...
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    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Repair, Science, and Doctor are all used moderately frequently. Steal and Lockpick are also used, though mostly for better loot (and you need high Steal skill to get good loot, unlike F2). Note that there are items that allow you to pass Repair, Lockpick, and Doctor checks more easily. Speech...
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    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Could you give F2:CE a shot? https://github.com/fallout2-ce/fallout2-ce/releases/tag/continious
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    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Dr. Sep, what version of the game, engine, OS, &c. are you using?
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    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Nice! I highly recommend using the latest version of CE (here: https://github.com/fallout2-ce/fallout2-ce/releases/tag/continious) instead of 1.3 though.
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    Reverse engineering Fallout 2

    @Lexx When you have a minute, could you review https://github.com/fallout2-ce/fallout2-ce/discussions/136#discussioncomment-13254444 to see if I was able to extract the majority of the sfall dependencies for Fo1in2, and if there are any identified that aren't actually needed to get the base game...
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    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    @Cambragol Here's a batch of awkward phrases I've encountered playing over the last week or so. (I've been working on F2:CE more than playing though… oops) TCMotel.msg {200}{}{(reluctantly turns in your direction) All rooms are occupied.} {201}{}{But half the keys are hanging there behind the...
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