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@Goat_Boy Definitely going to be including your work in the next release. @Nirran and @_Pyran_ Thank you for your continuing work in helping...
It's actually been a very long time since I've tested the vertibird. But, do you have an option to use the rear part of the vertibird?
Thanks, @SirFuzzi for the report. I'll look into these when I have some time. I can't say for sure what is going on. Could be I forgot to...
Thanks for all your work with that. You know I'm old school. I still use it. But, if you stop, it's ok. I will adapt. :cool:
I would be happy to include any that you make. If you are taking requests, I'd really like to see a Brainbot and/or a Sentrybot for the AI from...
Great work. Really. I'm definitely going to add these to my mod when I'm able to return to it. Do you have any plans to create any non-human NPCs?
Hmmm. It's not meant to be a grind. The odds are pretty high that you will get ore, I think. Like, 1 in 4 times, or something like that. Maybe...
Ugh. Still haven't had a chance to log in to my computer and tell you exactly how to add a talking-to head. I will clarify later. But, here are...
I will let you know how to add it in to your game this weekend when I have a chance to get on my computer. Excellent work!
That is excellent news! I'll definitely be adding that in. Many thanks!
The ending videos skipping is something addressed in almost all the MM readme files... I think. I think it has something to do with DirecX speed,...
Thanks, @Svetlana_Latkovska , for your interest and input. I bet there are a lot of people who would agree with you with regards to having that...
You're right, @_Pyran_ , things are way busy still. But, I still have an interest in the project. When time allows, I will be back to it. The MM...
OMG! How much time do I have right now as I wait to go back to work? :D Really, I could spend a few hours writing about all the stuff I want to...
Um... No. Lots of bugs need to be fixed. And, as I'm fixing bugs, I'll continue to add things to it. My focus, is simply working on the mod.