Recent content by mrowrpurr

  1. mrowrpurr

    Fallout 2 mod Sfall general script questions

    You're the best! Thanks! It wasn't clear to me that the 165 pages of FO2 Engine Tweaks (Sfall) were actually for releases, honest mistake!
  2. mrowrpurr

    Fallout 2 mod Sfall general script questions

    Hello sfall peoples! I cannot get the @ procedure stringify operator to work: procedure foo begin display_msg("Called foo."); end procedure start begin if game_loaded then begin // variable fn = "foo"; <--- this doesn't work either, same compiler error variable fn = @foo...
  3. mrowrpurr

    Fallout 2 mod Sfall general script questions

    That makes so much sense, thank you!!!!! #learning
  4. mrowrpurr

    Fallout 2 mod Sfall general script questions

    Very happy to! New to NMA and hesitant to start too many new threads, not sure how the community usually posts! For what it's worth, I posted to the Sfall thread because I wanted the question to reach the Sfall developers who could RE map_obj because Sfall provides the RE functions dialog_obj...
  5. mrowrpurr

    Fallout 2 mod Sfall general script questions

    Is there any way in sfall or vanilla to get the map obj for a specific map? Specifically, given a map index. I'm looking for a map of [map index] => [map obj identifier (of the map script)] For example, provide 126 as a parameter and get the 123456789 obj identifier of the Artemple script...
  6. mrowrpurr

    Fallout 2 mod Sfall general script questions

    Note: it's not critical for me to use a specific critter, I'm happy to spawn whatever critter. My backup plan might be to use one of the "Hero * (don't use)" protos because I'm guessing that they're not used? But other mods could use them. Thanks! Edit: Lexx for it working & helped me get it...
  7. mrowrpurr

    Fallout 2 mod Sfall general script questions

    The docs say that it's relative to the data directory. Although, yeah, I tried with data/ and also used \\ slashes per docs and nothing working yet. Can I use art_change_fid_num to switch to use an animation that's provided in data\art\critters\ but not defined in a proto? I'm trying to make a...
  8. mrowrpurr

    Fallout 2 mod Sfall general script questions

    Hi all, I'm having a problem compiling a script using any fs_* functions The compiler that comes with sFall Script Editor 4.1.6 (also tried 4.1.7 RC0) simply tells me expecting ';' Here is the code I'm trying to compile: #include "../headers/define.h" #define NAME "gl_mymod" #include...
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