For the default sfall config, is there any reason CheckWeaponAmmoCost, AIDrugUsePerfFix, and AIBestWeaponFix are set to 0?
Similarly, is DamageFormula being set to 1 (Glovz's fix) a matter of personal preference or is the mod designed around it?
With Lexx's latest commit (https://github.com/rotators/Fo1in2/commit/ab0acc4b6f1b7ead836509889858d418d29204ec), the default config given now is fullscreen windowed. However, unfortunately, this configuration (in my experience at least, on Windows 10 with an RX 580 at 1080p) has many potential...
A few questions I had from exploring the project so far:
1. Is ddraw.rotators.dll loaded as is, or is it included as an alternate option (i.e. the default ddraw.dll should be removed, and ddraw.rotators.dll should be renamed to ddraw.dll)?
2. Is ddraw.fo1in2.ini used at all, or is it just...