Nothing fancy, just turns vanilla meat jerky (misc item) into an minor healing item as in Fallout: Sonora (+4 HP). The effect is limited to player active use only, as critters by default can't use misc items for healing anyway.
It's done via sfall scripting because changing its item type from...
Better to use RPU (Restoration Project, updated) if you're going to make mods for RP in general. Unless your target audience is people who are still playing older RP.
https://github.com/BGforgeNet/Fallout2_Restoration_Project
As for hang-ups, you might want to describe them in detail so others...
It does work in Fallout1in2:
https://github.com/rotators/Fo1in2/blob/master/Fallout2/Fallout1in2/Mapper/source/scripts/GlobalScripts/gl_worldmap.ssl#L277
// Add flat +20 if player has a motion sensor or the Eyebot is in the party
if (party_has_item(PID_MOTION_SENSOR) or Eyebot_In_Party) then...
Just noticed a bug in Santa Ana: if the player has the Hot-blooded trait (i.e. Bloody Mess with Spanish knowledge), talking to Lucia cannot advance "Speak with the villagers about the holiday" quest.
In CCNina.ssl:
procedure NodeFstDialog107 begin
bitDialogExp(bit_1,100)
if...
I have own edit to hr_iface_800 in the zip as well. I remade the iface from RU one because I wasn't satisfied with the recolored skilldex text label in your translation pack.
Here's my take on Sonora interface bar in English (top - FO1 iface, middle - Sonora original iface, bottom - my edits):
I edited the area on the left of INV and Options buttons to be more inline with FO1.
The attached zip also contains my edits of the inventory box (main inventory, loot...