From a dev standpoint (hypthoetically speaking), any actual real player feedback you get is gold, for the most part. With OG, we worked through a dev cycle aimed at getting a public-ready demo on the Pax showfloor - the feedback we got was incredibly useful, confirming a lot of assumptions we'd...
We're very happy with our combat system - we tested it out at PAX with no tutorials, and the response to the simultaneous phase-based combat was great, and the deterministic combat model underpinning it went down well too =)
Our design philosophy is to to write an original hand-crafted cRPG ...
I know more (lead developer here) ;)
Chuffed to see some interest on NMA. I've been lurking on the nma forums since... Hmm, I think before Fallout Tactics was released and before.. gmail was a thing.
We've had a lot of press coverage in the last few weeks (links on our site/social feeds...