Fallout 3 on console, and therefor without mods, is not Fallout. It is a pale imitation masquerading under the name. I have absolutely no interest in playing native Fallout. If Fallout only ever existed on console, I never would have bought it.
What is so unreasonable about not wanting a...
I recall when I first took that 'waste land' theme for my Megaton home, and saw those posters around, I thought maybe the house would update with trophies as I explored or finished various quests. Something in one of the dialogs seemed to hint at that. It seemed at the time to me to be a great...
If I turn it off in the INI, can I not just turn it back on later if I feel the need to cheat? What I am looking for is something that will NOT allow me to turn it back on without starting a new game.
I am very enthused by the mods people have released and are working on for future release. I look forward to actually being able to play Fallout 3 as opposed to some other game that simply goes by the name. I have however a problem.
I find it very hard to avoid the temptation to use the...
The biggest cause of the seeming discrepancy is not weaponry, it is the fact that in Fallout 3, there is no damage resistance for armor, there is only a percentile damage reduction. So if I fire a handgun doing ten damage at an Enclave soldier with a 60% damage reduction, I still do 4 points of...
My character has developed a rather profitable sideline occupation that generates a decent amount of caps. I tagged both repair and barter in character creation and raised my repair to 100 even before I got small guns to 100. What I do is to regularly use fast travel to visit all my known...
I don't know about disappearing, but I've got an unresponsive follower, Charon, who will not open a dialog box or anything. So I can't dismiss him either.
To open the console, simply hit the 'tilde' key, that's the key between the tab key and the escape key on the upper left of your keyboard. For a good list of console commands, go here: http://www.tweakguides.com/Fallout3_11.html
Dubby, your post was not clear. Are you saying that you have in fact gotten together with a number of people who have all been working on a rebalance mod, and together you are working on a single mod that all are contributing to? Or are you saying that you too, like so many others, are also...
Well, strictly speaking these cyberdyne folks were not really thinking about power armor when they took DARPA money. That may have something to do with why DARPA stopped funding them. That said the BLEEX exoskeleton by Sarcos 'was' accepted by DARPA for field testing as a munitions loader. The...
You might enjoy knowing that the suit featured in the video (link in post above) is being developed by a company named, none other than; 'Cyberdyne'. ;-)
http://www.cyberdyne.jp/english/robotsuithal/index.html
I've been following these people's research for a few years now and am very...