even ignoring mechanics its important to note that oblivion basically set in stone bethesdas low standards of quality for worldbuilding and writing. like dont get me wrond morrowind had some pretty badly written spots in it but they were just spots not the majority of the game. it really is...
there is the wayward realms in development but it honestly has massive scam vibes.
ehhh theres a cross generational team that make near yearly vanilla quality expansions for morrowind. it 100% has an audience its just thats it audience isnt literally anyone that can pick up a controller so its...
will somebody tell them that oblivion is ALSO gutted. gamers forget shit so fast its so embarrassing. could you imagine if film fans forgot movies as fast as gamers forget games? like we just didnt remember jaws or the color purple? that would be insane so what the hell is wrong with gamers
the distinction between the two is a thin grey line at this point alls im saying is a simple remaster shouldn't been 10 dollars short of a full price game. as for things oblivion need fixed the seperate cell cities immediately jumps to mind. in the year of our lord 2025 having to go through a...
lmao. we can say a million bad things about skyrim but at least its level scaling doesnt break the game in half and at least its not a direct sequel that ignores the plotline the previous game set up for it.
anyways frankly i think the thing we're all ignoring is that this is basically little...
oblivion is actually shockingly small scale. if it was ported directly into morrowind oblivions cyrodiil would only be slightly larger than the backwater island of vvardenfell.
its funny because pound for pound oblivion is the worst mainline elders scrolls game by far. skyrim is helped a lot by being basically a soft reboot.
Mfw watching gamers jerk off low quality games like they're the second coming knowing that standards will never reach a level above key jingling...
Fallout 3 WAS the change of personel in their writing department. thats when emil became lead writer and the company hasnt made a decently written game since.
sure some 200 years after the apocalypse. unless youre talking about all of the audio logs and storytelling skeltons.
this is a problem...
fallout 3's problem is a sheer lack of history and lore for its capital wasteland. also the basic building blocks of its setting are broken on the ground level. fallout 3 also only has 17 sidequests altho ive never counted fallout 4's.
fallout 4's problem is that the history and lore they did...
where ralof or whatever wouldmt talk to you if you followed the imperial out of helgen? i didnt know they ever fixed it. also this is a tangent but not for nothing but skyrim actually benefits a lot from the special edition which completely reworked the games color palate people forget but the...
i mean most of my playtime for new vegas was unpatched on a ps3. probably the ultmimate worst way to play and honestly it wasnt memorably any worse than either fallout 3 or skyrim was in terms of bugs and stability skyrim was actually worse
maybe this is cope but it really does seem that most fallout 3 fans are people that played it when it came out. you dont often see people discovering it now and loving it like people do with new vegas or even 4. even so its not as if the brand will ever be able to recover when things like the...