No idea if I'm going to get what I'm asking for here, but is there any chance someone who's already edited their readme files to the changes made by the Vintage Firearms mod could upload them here, or onto the NMA file section?
I want to use these in conjunction with the Megamod and I'm still...
90% of the melee weapons become useless extremely quickly in both Fallout games as well.
If video games have taught me anything it's that items like crowbars are awesome. Half Life, anyone? :D
Yet the only viable melee route in either Fallout game is the fantastical weapons like the Mega...
In this vein...
There's a mod called Mac The Knife's deep gameplay mod, and I've always thought of it as one of the very best Fallout mods out there, period.
The currency and bartering system in Fallout I and II is broken, honestly. It gives you nothing to really weigh in mentally or...
I'd do both, without a doubt.
All of the new weapons are potrayed excellently. They're well balanced, and fit into the Fallout universe without a problem.
Doubling the amount of weapons in Fallout, especially with some more down to Earth weapons, would be amazing.
No one else is interested in this?
It's an amazing mod, kind of came out of left field that it could be used with other mods as well.
Maybe it'll be intergrated into the megamod or some such.
Funny how the Fallout verse changed from the first world to the second, all in... what, a hundred years?
Look at Shady Sands becoming the NCR, all in more than a single persons lifetime.
That's progression.
The creation of the Vaults all in themself is a massive sign of paranoia.
Even in the real world the paranoia of the 50's never reached those levels.
Backyard survival bunkers, and some for high end politicians and other world leaders, sure.
But dozens and dozens of massive Vaults like...