What elements would you need in a squad based FPS? How would you prevent fellow squad members to get in the way when they're AI controlled? How do you make them useful without them mopping up everything which would remove player agency?
Goddamn, the dialogue is way worse then I thought it was going to be. Yep that's how soldiers talk, or people even.
These are frog people or some such shit, this is not how humans engage in social interactions
Just contrast it with good dialogue, like it should be in Mass Effect Andromeda
Jesus dude that looks awful. Bunch of college liberal arts students in space. I wonder how they would react if Mass Effect had conversations like this.
I just want a character in Mass Effect with this level of natural authority
In fact I just want starship troopers the game, I want a game in which you play as a random ass soldier being send to his very probable death in a shitshow. Like in Starship Troopers, game could get some strong...