Recent content by tf9

  1. T

    Editing npc in Fallout 1

    Finally! Thx alot! p.s. reading faqs makes sense some time :)
  2. T

    Editing npc in Fallout 1

    No idea why, but mapper tells that K-9 has 127 HP (though I've set to 275)... Trying to change this value in mapper brings a error msg: Not able to change prototype from here (smth like that)... uff
  3. T

    Editing npc in Fallout 1

    let's clearify few points then: 1) master_patches is set to Fallout2\data folder ? 2) i've been editing proto #471 named "K-9 (base)" 3) How do I check critter stats(like HP and other) in mapper?
  4. T

    Editing npc in Fallout 1

    Doesn't seem to work for me: I have F02 1.02d; some savegame. I've edit with FUCK some critter (k-9 this time), saved the file in data/proto/critters in FO2 folder. Then I ran mapper2 opened navvaro.map saved it (map saved --text)... And nothing happens - k-9 still has default stats. What 've...
  5. T

    Editing npc in Fallout 1

    Re: Fo 1 critters pro You don't need to do that. FO1 will read the files even if they have that extra 4 bytes.
  6. T

    Editing npc in Fallout 1

    Eventually it turned out to be easier then it seemed: just placing edited *.pro critter file in the /data/proto/crtitters dir affects the NPC even in the saved game. Thx dud_obj :)
  7. T

    Editing npc in Fallout 1

    .....mapper2 doesn't work without FO2 :( i don't have it atm (need to dowload it - it would take lot's of time)... any other way i can raise HP for dogmeat :( :(
  8. T

    Editing npc in Fallout 1

    found the program :) mapper :D
  9. T

    Editing npc in Fallout 1

    pff... where is that mapper2.cfg located, what should i use to open the map?
  10. T

    Editing npc in Fallout 1

    yeah it did open the file! :) so now when i'll add some extra HP in this file and save it, what i have to do next? p.s. sorry for being stupid or smth - it's pretty tricky for the first time :(
  11. T

    Editing npc in Fallout 1

    FUCK doesn't open a pro file (even after making it 416 bytes) saying "run time error - type mismatch"
  12. T

    Editing npc in Fallout 1

    that was the only proto_crit.msg in my fallout folder, i didn't know where it came from :) so i suppose i should take 00000122.pro file? FUCK doesn't want to open it (read above). pff
  13. T

    Editing npc in Fallout 1

    btw FUCK doesn'e open a pro file (even after adding 4 spaces and making it 416 bytes) saying "run time error - type mismatch" :(
  14. T

    Editing npc in Fallout 1

    the are only 319 files in master.dat/proto/critters dir numbered 0000001.pro to 0000319.pro
  15. T

    Editing npc in Fallout 1

    {34200}{}{Dogmeat} {34300}{}{Dogmeat - Stage 1} {34400}{}{Dogmeat - Stage 2} {34500}{}{Dogmeat - Stage 3} {34600}{}{Dogmeat - Stage 4} {34700}{}{Dogmeat - Stage 5} {34800}{}{Dogmeat - Stage 6} erm... what file do i need?
Back
Top