Recent content by Timeslip

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    fallout for linux source

    Yup, that's one possibility. I did make a start, until I worked out that at my rate of progress it would be 10 years till I was done. :/ In that released code the movie function have all been moved into the C, because the original fallout versions were polymorphic and didn't survive the...
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    fallout for linux source

    I never managed to think of anything useful to do with this, and since I'm distancing myself from sfall I might as well drop this off too. ('This' being the native sdl/linux version of fallout 2 I made some time ago) https://mega.co.nz/#!ng1QCCKJ!V-BYfsgZGhiYRmONqQnnx4uq4jHWFxsGf-4xzLevB3M...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    @ Everyone, NovaRain is now the official sfall file releaser. I won't be doing the sourceforge releases any more. @ Phobos, might as well move the PM conversation over here. Things like source control and array changes affect everyone, not just me. The byte parameter was just a quick and dirty...
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    Play Sfall Sound

    It makes plenty of sense, given the stack based nature of fallouts script interperater. play_sfall_sound pushes a result value onto the stack, your script never pops it off, and fallout ends up crashing. Storing the result in a variable, even if you don't use that variable later, gets the stack...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Sorry, I went and got married, so my time here has dropped from the odd evening down to zero for the foreseeable future. If you want svn access, pm me your sourceforge name and I'll hook you up. On a completely unrelated note, more weddings should involve ball pits.
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I'm pretty sure the text edit control I'm using doesn't have built in support for autocomplete, in which case it's probably not going to happen. Will doublecheck though. Also, anyone who downloaded the new modders pack before the second edit of my last post, you might want to redownload.
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    ahah! Yes, it was the arguments that did it. It's because the 'name' of the variable you use in the declaration is just a dummy which gets thrown away by the parser as soon as it's encountered, and it's the name in the definition that is interesting. So the editor was trying to extract the real...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Yup, I will do. :) Will be in the next modders pack release. I modified sslc so that -O3 now does what -O2 used to do, (i.e. break absolutely everything...) and -O2 now does what -O1 used to do, (i.e. break only a few things.) -O1 does nothing except for removal of unreferenced procedures and...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    This global script will give you a perk every two levels: procedure start begin if (game_loaded) then begin set_perk_freq(2); end end
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    It's a tool for modders. If you don't know what it is, it's not something you need to worry about. (Unless you want to make a mod that modifies skill/stat relationships, of course, in which case there's some docs in the modders pack.)
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    sfall 3.3, the special didn't-your-mother-ever-tell-you-that-publically-announcing-you'd-retired-from-modding-is-very-very-stupid edition, is up on sourceforge.
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I suspect you'd have to set a was-critical global from an afterhitroll script, then read it in in the combatdamage script. By that point fallout has used the was-critical flag to calculate the damage and special effects, and then thrown it away again, so it's not available as an input for the...
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    Fallout trilogy re-released on Steam

    Random thought that occurred to me; Interplay never picked up a version of sfall after I started tampering with the credits, but that readme snippit mentioned 3.2, which is the latest... Does that mean that it displays the 'Thanks to interplay for stealing sfall' message when you view the...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Wait, what? If global variables are randomly corrupting themselves on save/load, I would expect there to be rather more issues than just your script. O.o Are you sure it's the GVAR going wonky? There's a get_uptime() function provided by sfall, which returns the number of milliseconds since...
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    Fallout trilogy re-released on Steam

    Ha. Yes, that would appear to be a bit of a give away. Ah well. In that case, no they didn't ask, but I don't particularly care, as long as they've done a better job of setting it up than interplay did. But from the description of this new launcher, it seems they've put at least a tiny bit of...
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