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Editor compiled with TDM-GCC triggers virustotal warnings. I don't have old version which didn't do that, so I have to compile using Visual...
Do you press "Save" button under list of saves before closing editor? If you do and there is no error message(what I think is very unlikely), then...
You have written full path in cfg file override, but this field is only for filename. Override fields should be left empty if mod doesn't change...
Should work with f12se if mod structure hasn't changed. Take a look at this post for the correct settings.
The most likely cause of the error is the dereference of a null pointer. My guess is that you are violating calling convention. op_active_hand is...
Read thread after this post. Easy way and a bit harder way for NCR only.
Mod is compatible and in fact installs F12se. You should have this directory: C:\Program Files (x86)\Steam\steamapps\common\Fallout 2\Nevada...
Obvious source of problems is that game installed in Program Files. First paragraph in readme.txt tells not to do that. I can check if there is a...
You need to set path in settings to where game is installed, not where saves are stored. In your case it should be...
It is possible to move around the current map. "Misc" tab -> "Local map" group box -> X and Y coordinates. But I don't know how to get coordinates...
Because Fallout2 copies proto files for companions in savegame directory and uses them. Fallout1 uses original files without creating copies. In...
Anyone who want help, use topic about my editor. I log in only to write replies. So I don't known about private messages.
1. Changing "read only" attributes of game files, can lead to deletion of required files or inability to delete temporary files. 2. If game was...
This is the first time I've heard of such a thing. The game cannot load the save if its files were changed(by installing mod for example). I can't...
1. Did you click on a file in the list? 2. If you clicked and tabs are blank, log must contain information about error.