Recent content by vad

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    Fallout 2 Savegame Editor

    I'm back for a little while to fix problems with data loading + add support for mods_order.txt. Did a quick test with Fallout Yesterday and 1in2. I will try to fix problems with mods that will be reported in the next few weeks. And then I'll disappear again. I don't play Fallout anymore and the...
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    Fallout 2 Savegame Editor

    Editor compiled with TDM-GCC triggers virustotal warnings. I don't have old version which didn't do that, so I have to compile using Visual Studio. But it doesn't remove all warnings and also doesn't support WinXP anymore. I did some improvements for editing sfallgv.sav but in general it is...
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    Fallout 2 Savegame Editor

    Do you press "Save" button under list of saves before closing editor? If you do and there is no error message(what I think is very unlikely), then enable all logging levels in settings.
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    Fallout 2 Savegame Editor

    You have written full path in cfg file override, but this field is only for filename. Override fields should be left empty if mod doesn't change defaults. As I see filename is fallout2.cfg that means RPU doesn't change them. Support for sfallgv.sav was not finished, so this warning is safe to...
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    Fallout 2 Savegame Editor

    Should work with f12se if mod structure hasn't changed. Take a look at this post for the correct settings.
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    Using the op_active_hand function.

    The most likely cause of the error is the dereference of a null pointer. My guess is that you are violating calling convention. op_active_hand is declared as naked so it does not generate prologue or epilogue. Because of that I have no idea how it should be used. If you just write...
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    Fallout 2 utility I Need Help With Cheating in the Highwayman Using Save Editor

    Read thread after this post. Easy way and a bit harder way for NCR only.
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    Fallout 2 mod F12SE unable to read Nevada Save files

    Mod is compatible and in fact installs F12se. You should have this directory: C:\Program Files (x86)\Steam\steamapps\common\Fallout 2\Nevada (Complete Mod)\F12SE Inside there is file "F12se_FN.png" it shows that you need to specify two overrides in settings. And you still need files to be...
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    Fallout 2 mod F12SE unable to read Nevada Save files

    Obvious source of problems is that game installed in Program Files. First paragraph in readme.txt tells not to do that. I can check if there is a real incompatibility if you provide a link to where you downloaded the mod and upload your saves somewhere, so I can try to edit them.
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    Fallout 2 Savegame Editor

    You need to set path in settings to where game is installed, not where saves are stored. In your case it should be C:\Users\Christi\OneDrive\Desktop\Fallout
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    Fallout 2 Savegame Editor

    It is possible to move around the current map. "Misc" tab -> "Local map" group box -> X and Y coordinates. But I don't know how to get coordinates for exit area, so it is not good method to move character.
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    Fallout 2 Savegame Editor

    Because Fallout2 copies proto files for companions in savegame directory and uses them. Fallout1 uses original files without creating copies. In Fallout1 you can't change followers only in saved game, you must do it globaly.
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    Anyone who want help, use topic about my editor. I log in only to write replies. So I don't...

    Anyone who want help, use topic about my editor. I log in only to write replies. So I don't known about private messages.
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    1. Changing "read only" attributes of game files, can lead to deletion of required files or...

    1. Changing "read only" attributes of game files, can lead to deletion of required files or inability to delete temporary files. 2. If game was installed in "Program Files" then it can see different files when run as different users or as administartor.
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    This is the first time I've heard of such a thing. The game cannot load the save if its files...

    This is the first time I've heard of such a thing. The game cannot load the save if its files were changed(by installing mod for example). I can't think of a way for my editor to do this.
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