I'm gonna try to play Tactics again, any tips for helping get into the flow of things?

Uncle Phosgene

First time out of the vault
I always have trouble getting started, I feel like I'm overcomplicating things and making the game feel way clunkier than it should feel, and I cannot make up my mind on which of the 3 gameplay styles to use and keep going back and doubting myself
 
Depends on your playstyle, I'm a creature of habit, and usually play a slow, surgical game; setting up ambushes, sniping, sneaking, that sort - so, in my last play-through I deliberately rushed more, spent more stim-pacs, wasted more ammo

I also like using some of the less obvious weapons with rare ammo, like the Garand - being constantly low on ammo adds a bit of tension

I've been tempted to play even more carelessly, to see squad members die and get replaced, there are some interesting late game picks, but it feels wasteful to drop carefully levelled team mates.

Oh, and if you haven't, definitely go and enable Springfield secret mission from the ini file.
 
only realtime and tough guy


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dont forget to take vault boy to team

 
I used to start TB, but would switch to RT as soon as my squad was able to take some damage. I would advise choosing your squad members early on and sticking to them to get the most out of them, perk-wise, but there are some interesting ones later on in the game. I don't remember his name, but there's a ghoul that's pretty good who only gets available mid-game or so. And I loved one of the shotguns (the best one, forgot the name) and the purple, solid shells. In all honesty, I often used the duplication bug and got my whole squad to use these. That combo stays effective til late game. Then you need the yellow shells, IIRC. Man, haven't played that game in ages ...
 
I would love to help, but I only play solo character and unarmed, so my playstyle would not be useful for most players (unless they're masochists).

FOTS.webp
 
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Risewild let's play series when??
Never.
It would be boring, since I don't like to talk while playing. It's also rare for me to have time for stuff like that, and many times I can't even finish a game I am playing because I stop playing it for too long and don't feel like getting back to it anymore. :seriouslyno:
 
in Fallout 1 I tended to fight in formation, keep a distance and fire in a group on the enemies to try to pick them off one by one
 
Don't take the Sniper perk in the late game - it's bugged, just like many other diffirent perks this rushed-up game has. My personal preference is to make a player character into energy an weapons-wielding, drug addicted crit machine, since every other niche has many diffirent options for the recruit NPCs.
 
For OP and anyone new to this game and wanting to start, please know the first 2 to 3 missions are the least fun throughout! You just need to persevere through them until your character and your team gets enough skill points to be competent.

I have written tips about this game some while ago, please go and read them (all 4 of my comments under that post):


The most important thing I recommend for newbies is point #2 I mentioned in above posts(aka walls of texts) - to get some "special encounters" after mission1 by visiting those same map squares as the youtube mentioned, in order to get the FN-FAL, Pancor Jackhammers, and some Guns and bullets. To do that, you'll need Stitch to put all skill points gained from mission 1 into Barter, and Farsight to put all her points into Outdoorsman until 100, and also bring Rage along with all his skills in pickpocket. If you manage to get those items, Mission 2 onwards should be quite pleasant!

And the 2nd most important thing is to know about the "Burst hit bug" - With burst weapons, if the shots did not hit the intended target, the bug makes those shots highly likely to hit nearby creatures, even if mouse-over says 0% for all of them! This has a serious implication to gameplay: Never bunch up your squad! You'll find they drop like flies if you do. In fact, solo-ing with a burst weapon is often MUCH better than all 6 guys standing together regardless if they're using burst or single shot weapons, crouching or belly flopping. Save-scum a lot and only bring in additional people into fights if they can stand very far apart, or insufficient firepower forced you to risk it. Oh, and your main (with proper build) is the only playable character in this game to be able to do useful damage. All other characters are spec'ed so poorly they'll at best only do like half of your main's damage if you try very hard to develop them. And you DO need to min-max your main character to have an enjoyable 1st playthrough.

The 3rd thing is about the "recruit pool exp bug" that I've written as point #7. Not going to repeat it here.

And finally, please know that you can change the keyboard shortcuts:


Ah, Another wall of text! Please, enjoy this gem!
 
Is it easier to learn with the Demo mission or base game?
I don't have the Demo mission, but the in-game tutorial doesn't tell you much beyond the absolute basics, and lots of things are not explained anywhere.

So the easiest way to learn this game is to read a lot (or play the game and make mistakes too late to reverse), and perhaps talk to other players still hanging out on forums/reddit/build guides. Also you can watch really good players on youtube, like the one I recommended:
 
To give you more to read:
1. Watch that youtuber play mission 1 and where to get special encounters. Make sure you have someone with 100% outdoorsman ASAP (e.g. Farsight) to reject all the random encounters.

2. Play mostly in Real Time mode. With Turn Based modes, you waste more Perks on Turn-based specific things, and you waste too many APs every turn when you end up with odd AP just not enough to do anything productive. No such problems in Real Time. Moving in RT mode don't even deduct AP, so if you move faster then target when kiting, you can run/stop to accumulate APs until its enough for another shot. (See? Things like this are not explained anywhere.)

3. Loot as much as you possibly can, and store everything in lockers and vehicles (just open inventory when inside) instead of selling to the quartermaster. Quartermaster is a loss-twice scenario: Sell at rubbish price, and buy them back at blackmail price when you need some of it back, so don't. Only trade with him for really rare/good items, using the person with heavy skill and Perk investments into Barter.

4. Go to wiki's recruits page to plan your team members and perks up to Lv21 (up to 7 usable perks). Low level members are best because they're blank canvases. Keep people who has SPECIAL of at least x74x676 (mutate to Gifted as required) for these bread-and-butter (and best) perks: {Tag!, Mutate!, Lifegiver x2 as soon as Lv12, Bonus Ranged Damage x2, Bonus Rate of Fire, Sharpshooter, Hit the Deck}. Get More Criticals x3 instead of Bonus Ranged Damage x2 for your Sniper. Also try to mutate him/her to Jinxed for a secret 20% boost to crit chance. *Snipers are for disabling at long range, not for damage in this game. Disabling needs as many crits as possible (even 0 damage is ok), so Sniper Rifle is better than Laser Rifle for this purpose. (1 less AP cost)*

5. Some skills are useless, some you'll get enough from skill books(if you put effort to get them all), avoid melee skills, which leaves below skills that are worth actual skillpoints:
- Ranged weapons skills (all members 180~200% each specialized in 1 or 2 different weapons classes: small guns for early game but still good to keep 1 sniper with 200% for aimed-shot to disable things at end game, big guns are good from midgame to end, Energy for end game)
- Lockpick (1 member, need 120% + holding 2 of the best lockpicks by end game)
- Sneak (need 180%+ for most team members when they get Powered armour)
- Traps (1 member, need 130%+ quite early, books won't be enough)
- doctor (1 member, just need around 100% + holding 2 doctor's bags)
- (Optional) Steal (1 dedicated member, need 130%+ and "pickpocket" perk, and optionally high charisma + "Bluff Master" Perk for less save-scumming. e.g. Sharon+Mutate+Divine Favour)
- Bartering (1 dedicated member, e.g. Stitch due to good nature and high skill per level. Need around 200% and trade-related perks)
 
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