What are some of your unpopular opinions?

Fallout 76's writing was unironically a lot better when it was a dead map with lore texts and Holotapes only. When NPCs started showing up with story expansions the writing quality went downhill. Also adding that annoying ass DJ to Appalachia Radio was one of the worst things ever.
 
Fallout 2 is equally serious to Fallout 1

I've seen the sentiment that FO2 is goofy and not very serious both in and out of this community often especially in relation to FO1. I've seen this often enough to believe it myself until I played FO2. The random joke encounters and pop culture references were so short and temporary that I hardly made anything of them. They can be easily ignored and hardly be part of the overall story and tone since they are not core to the game.
 
I've seen the sentiment that FO2 is goofy and not very serious both in and out of this community often especially in relation to FO1.
There is a reason for that. Fallout 2 maps were created in isolation, by devs who didn't truly understand the world setting. Some of them assumed it was 'anything goes'; hence the talking plants, the chessmaster scorpion who can pick locks and wears glasses to read an eye chart. It's why you can meet up with BOS knights with names from the Excalibur legend, and the holy hand grenade. Melchor casts summoning spells. There is a legitimate ghost in the Den. There is a youth cult in Gecko (based upon the film Logan's Run), lead by a character from the Animaniacs tv show.

What's wrong with these? Most of them exist inside of a town, where they cannot be plausibly unnoticed by the townsfolk, and at least in theory could be proven to them by the PC.... IE. Marcus could know of the scorpion, and have heard of (or even talked to) the plants, as opposed to Fallout's wackiness that only exists in the great wasteland; outside of settlements; impossible to prove by returning with witnesses. Plausibly even hallucinations of the vault dweller......like spotting Dr.Who in the desert.
 
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