Separate names with a comma.
burning guy = combat looks master.dat/text/english/game/options.msg: {105}{}{COMBAT LOOKS} # Was: BURNING GUYS
Sounds interesting...
Good work
I always used THIS
Command: acm2wav input.acm output.wav I think, I may be wrong, I never used acm2wav.
You must extract lst file, than create new proto. It will not create new lst, but only edit the extracted one and everything will work ok. If you...
Huh? I got the same problem, because I did not extract the lst file before adding new proto(s).
No, it's not the same. In original Fallout script is not value of Only_Once changed and it works like local/map/global variable. I tied it, it...
Huh, where are you from? I don't know about program of that kind. EG if you want to upgrade Fo2 from 1.0 to 1.02 without losing saves, you must...
"Unnecesary" codes are always (scripts by BIS) deleted or commented, as far sa I know...
anchorite: If you decompile a script, you always get something not-compileable. This is tutorial "How to decompile script and make it againg...
@hotel california (sorry - offtopic) Hey, cool signature! How did you create it?
I used as example iipit.int script. Open FSE, decompile the script. Now you've got something like this: variable ProtoOfItemGiven := 0;...
You're welcome
Extract directory text/english/game from master.dat. Open *.msg files in notepad or something like that and everythng will be clear :wink:
How this variable works? In original scripts you can find variable Only_Once:=0; Ok - we want to create new variable with value 0. BUT in...
Creating tile is easy, but new pattern... you must open your favorite hexeditor :wink:
It is possible. BUT it can easily damage your map. Your map will be unusable, fallout will not open it, official mapper will not open it....
You can install it everywhere you want. Open the mapper and change the paths to dat files in settings. Don't use unofficial mapper, official is...
Hi lisac2k. Thanks.