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That would be very easy, since all the maps and scripts are already finished. I guess the hardest part is to change the worldmap, as I think FO2...
Yeah, but I think it'd be very difficult to have to world map work in multyplayer... Not to mention the giant lag everyone would get.
I was more thinking along the lines of small towns that refresh every new game. You click multyplayer on the menu, and then a list of 'fresh'...
It might just be a crazy idea, but has any (skilled) programmer thought of adding a multiplayer option to fallout 1/2? I seriously doubt it is...
I got a new comp and somehow I can't recompile my scripts. Can someone give me a step-by-step explanation on how to do it? Thanx.
Can you make inns usefull? Like get something like 10 extra HP over your normal HP? Like 60/50 HP.
I had that problem a few times. I don't know why it happened though. It doesn't happen anymore to me. Did you change anything else besides...
Just forget about that second map then.
Still need help...
The way I replaced the starting map, was by deleting everything in the ARTEMPLE.map and then building my own stuff on it.
What's next, goblins? Come on man, don't ruin the atmossphere.
Hey thanks, I didn't know about the P thing.
I'm looking for a certain piece of wall, but I just can't find it. It's a corner cave wall use to make vaults look like there actually in a cave....
Yes, I remember I tried one at there site, but I tried it again anyway. This one doesn't work for me either! I converted to sound file to the...
Like I said before, I couldn't get the one at DAC to work. I looked in NMA, but there are only ACM to WAV converters, not the other way around...
Sure, hit me.
I don't know, but you could try to find the script for the computerlights in the militairy base/vault 15. Then replace a piece of your script...
Anyone?.......
I'm wondering if it's possible to put any none acm music file into fallout. I tried this by renaming the selected music for a certain town in the...
I've got 2 problems. The first one is that I can't properly make exit grids. I did follow that FAQ on mutant rising, said that if I want it to...