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Hi everyone, Yes, I'm still alive. :) I've just had literally zero free time recently. Not sure how long this will persist, but I hope to get...
Thanks. I checked the GOG version against mine, and except for the perk changes (which look OK), the files are identical. And running that EXE in...
Did you install the game from GOG? That's the only reference I can find for 2.0.0.8 as a version. If the game is crashing that early, it's...
I've been searching through the FoT program code for areas related to character skills. I've found all of the expected behaviors for skills,...
I'll add this in 0.55, along with any other interesting every-entity information that I can find. An example would be (assuming "ent" is the...
These are all on my to-do list, though some will take me longer to get to than others. Specifically: 1) I'm pretty sure this is being caused by...
I'm not sure I can explain the first part (special encounters happening where none were listed), but I can explain the second (wrong encounters...
The quickest way to do something like this would be to use a Holotape object with a defined locale string, that is then updated as quests update....
Healing and damage I don't have working yet. I did an experiment with manipulating the current HP of actors, and it caused odd issues when the...
Added a first draft of the API documentation. Link available in the first post, in the Github repo, and below:...
I'll include details on the existing patches, plus any discoveries inside the BOS code, with the documentation. No ETA on when it'll be done, but...
This is a great idea. I'll need to check to see if manipulating the weapon settings will work correctly - from the way the code uses them, I...
All, Apologies for the long delay - I've had a very hard time finding any free time to work on FTSE. The good news is, the past few days, I've...
I think I have an idea of what is going on inside the game when new squad members added by a trigger lose sentry mode behaviors, and those which...
The above looks like it will work. The one possible missing case is if the game actually does apply the Night Person trait (I've seen cases where...
That's good to hear. The default settings on Visual Studio were enabling nearly all CPU features, which may not have been fully supported on Wine....
Wiki link is: https://github.com/melindil/FTSE/wiki I'm going to update the to-do list there, since it's a little bit out-of-date.
There is, on the wiki, but it's still very incomplete. And this was partially intentional, since I expected a lot of changes while implementing...
I think this one was my fault. In version 0.45, I removed the auto-constructed "name" field from the Lua objects for FOT entities, and replaced it...
There are a couple of ways. To detect as a trigger when the variable is set, you can use OnVariableChanged: function...