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  1. Mr.Stalin

    Fallout 2 mod Help adding sound files to weapons.

    The game can't physically support 44KHz.
  2. Mr.Stalin

    Fallout 2 mod Help adding sound files to weapons.

    I wrote above that the code 37 should be entered in the SoundID field. or open the text editing form "Edit in Text Format" (Alt+T) to find the field weapon_sound_id and enter the code 37 there (25 in hex).
  3. Mr.Stalin

    Fallout 2 utility Fallout DAT Explorer II [Deleted]

    Everything wil, only be in the next version.
  4. Mr.Stalin

    Fallout 2 utility Fallout DAT Explorer II [Deleted]

    Mr.Stalin submitted a new resource: Fallout DAT Explorer II - Fallout 1/2 packer and unpacker for .DAT files Features: Association of the program with. dat files (double-click for opening). Drag&Drop files from windows explorer to the program interface, or to windows explorer to quickly...
  5. Mr.Stalin

    UP and RP updates

    /mods/rpu.dat/ and done.
  6. Mr.Stalin

    Fallout 2 mod New Critter Animation getting cropped

    I haven't worked on the Fallout engine a month. Just wait for result.
  7. Mr.Stalin

    FO/FO2 Map Viewer

    Lockdown? :-)
  8. Mr.Stalin

    Fallout 2 mod Fallout: Yesterday

    I often get this error when I debug a game under the ida debugger in win7, but this error never occurs in winXP. In win10, this seems to happen even without debugging. :-)
  9. Mr.Stalin

    Fallout 2 mod Help adding sound files to weapons.

    your code 37 to type in the Sound ID field
  10. Mr.Stalin

    Modding Fallout 1 & 2 NPCs?

    The source of the 3D model is still there, or is it all rotten under a lot of shit?)
  11. Mr.Stalin

    NPC cought red handed. Punching with a tommy gun.

    An NPC is not a player, they don't need to clear a slot to check the chance of a punch or other weapon. Additionally, the NPC does not have a left slot, all actions occur only in the right slot. i. e. the point is that the NPC can apply a punch without removing the weapon from the right slot...
  12. Mr.Stalin

    NPC cought red handed. Punching with a tommy gun.

    That's right, the NPC checks the chance to hit you with his fist, but he does not remove his weapon from the right slot. Now everything is clear, and this is a normal situation.
  13. Mr.Stalin

    Engine reversing/exploration

    No. Pseudo code in C
  14. Mr.Stalin

    NPC cought red handed. Punching with a tommy gun.

    It is advisable not to change the script behavior and logs until the reason is found out. It would be nice if you place display_msg ("TOHIT HOOK: atktype" + attack_type_arg); at the beginning of the cr_tohit_hook procedure, for exclude any bad moments when working with the script.
  15. Mr.Stalin

    NPC cought red handed. Punching with a tommy gun.

    Well, I made a test script and didn't see any atktype of 4 when critter weilding a gun and attempting to estimate hit chances. Does this always happen for you? or were these isolated cases?
  16. Mr.Stalin

    Looking for F1UNDAT.exe

    The original is the format described in the wiki. int32 4 DirectoryCount (0x33 master.dat or 0x01 critter.dat) int32 4 (Unknown1). Usually 0x0A (0x5E for master.dat). Must not be less than 1 or Fallout will crash instantly with a memory read error. Possibly some kind of...
  17. Mr.Stalin

    Engine reversing/exploration

    over the past two or three years, almost all the game mechanics in the engine have already been disassembled, nothing is difficult to download the game source database and read how it works. 3 and 4 probably just seem :-)
  18. Mr.Stalin

    Looking for F1UNDAT.exe

    Alpha only works with original f1 dat files.
  19. Mr.Stalin

    Improved Scripting Tools (SSL+ and Script Editor)

    https://stackoverflow.com/questions/302047/what-is-the-difference-between-and-and-andalso-in-vb-net
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