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    Who can making Eastern Brotherhood Advanced Power Armor MOD

    You say a game would be a waste of time? Surely you jest...
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    Talking Heads

    Jostisz I think the eyes could be a bit bigger on your characters. Otherwise they're looking pretty good! If anything I'd say it's his left eye which might be a bit unnaturally white :wink:
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    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    I don't like the 'white' ghoul look much either and for an NPC in the party to have a unique look is sweet, good job! He's a more important character than the regular ghouls so it's nice to distinguish him from them. Using rifles instead of pistols is a buff. Lenny's combat settings kind of...
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    The Complete Fallout 1 & 2 Artwork

    Per Jorner's Nearly Ultimate Fallout 2 Guide:
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    Is it possible to mod in fleeing into random encounters?

    I feel like I had something else to say when I made the thread, but I was in a hurry when I posted it, can't remember... You have some solid points there and I agree, sort of. I recently finished a playthrough of VTMB, and while the game is in every way broken and nothing is balanced about...
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    Is it possible to mod in fleeing into random encounters?

    Since random encounters (=looted guns) are what break Fallout(2)'s economics, I'm wondering whether it would be possible to make them a little less rewarding. So is it possible and how much effort would it take to add in scripts or something that would make slavers/thugs/mobsters/whatever run...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Hmm, I somehow remember seeing in some thread an idle animation of someone in PA taking the helmet off, and wiping off sweat or something, and I thought that was for Vic. Is this idle animation not in the NPC armor mod? BTW, if you do create a custom PA armor for Vic, consider keeping the...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Given the context, a mean person might make a joke about that. Try reading the first post of this thread. Or the instructions in the installer when you run it. I think a similar type of project is going on, at least there's a thread going on with a title like that on the front page of the...
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    Yet Another Ammo Mod (YAAM) Feedback Thread

    Fixing that would require changing either the armor or weapon files, since laser suckage is caused by non-leather armors resisting laser damage too much. So far this mod doesn't touch those files, but it could be a nice addition. Laser's weakness as a damage type is most noticable with...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Re: Vic won't fight Don't use too low a number on this line in ddraw.ini: NPCsTryToSpendExtraAP=4 4 is good so NPCs don't change to a knife just because they have 3 AP left, but might still change targets if they kill something in one shot and have AP left for another. Or disable it...
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    Crits against PC determined by EN

    Critical hits on the player already check for EN and LK :) http://falloutmods.wikia.com/wiki/Critical_hit_tables#Player
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Ehh, six regular punches per round, so what? With Fast Shot, Bonus ROF and 2xAction Boy you can shoot a Gauss Pistol six times per round as well. HtH certainly shouldn't be any slower than ranged attacks since you need to spend AP to run after opponents who get knocked back after every attack...
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    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    The general shop in SF restocks with a couple of thousand coins every time. There's no shortage of coins in the game. My first playthrough I ended up with almost 20000, with one of my NPCs holding on to a spare 99999 (didn't get the -CH implants though and those cost a lot). That was a "go...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    As default RP will install all optionals I think, including YAAM, so my guess is that you have that installed and your ddraw.ini has DamageFormula=5 in it. I'm not sure if it alters anything else except the damage formula so don't know if you can just change that to 0 or if you'll have to do a...
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    Fallout 2 Restoration Project Gameplay Thread

    I'm thinking of starting a dumb playthrough. Question on EPA: [spoiler:070c3cdcba]Can I get the serum?[/spoiler:070c3cdcba] This is a link that's come up a couple of times in the thread I believe http://web.archive.org/web/20080822095146/http://numerometria.com/F2RP_WT.htm It's not for the...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    If you've been away for months you should uninstall FO2, reinstall and install Killap's RP 2.1.2. It conviniently has the latest sfall as well.
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Hmm, decent point. With aimed hits and the Better Criticals perk (and Slayer in the end game) the player does most of his damage with high-damage multiplier, armor piercing criticals. It could be argued that penetrate, especially on close-combat weapons, helps the enemies more than the players...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    A couple of map issues, nothing major. In the hubologists area the doors' behaviour is inconsistent. There's a couple of fancy doors which surely are meant to close, but then there's four others which also close while the rest stay open. It'd be better if they all would stay open, closing...
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    Fallout 2 Restoration Project Gameplay Thread

    It's really not that difficult. Pick up everything, use the binoculars on everything, use science and repair on everything... Just like the rest of the game.
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    Fallout 2 Restoration Project Gameplay Thread

    My god that's hilarious, I've been stuck there a week since I couldn't spot the stairs :lol: Been having fun with another playthrough so no biggie but yeah, the placement of the stairs and the elevator both half obstructed by the wall and the steel railing making it harder to accidentally...
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