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    Fallout 2 Restoration Project Gameplay Thread

    If this is you answering my query about the oil rig, can you help me and zlykiss and tell us what to do there? The "barracks" area to the right leads to a door which I can't open and the elevator takes me to a vertibird landing area where I can't do anything. Also, since you're the map guy...
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    Fallout 2 Restoration Project Gameplay Thread

    So uh, anyone been to the oil rig yet?
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    BUG: Female PC in metal armor armed with a wakisazhi with the new animations displays a combat armor standing around. Walking, running and attacking show metal armor frames. Don't have a savegame, I died and had to reload. Ok, made a savegame: http://www.mediafire.com/?e2oc4dlnztjozdd
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Ah okay, I did click on the spoiler and read but guess I somehow missed that line. Also what you said seems like a good idea of not making the early game totally ridiculous, as even in the original game money isn't too common in the early on, seems you have to search every nook and cranny to get...
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    Questions that i had for a long time.

    With floaters, it seems shooting at the ganglion gives you the best chance at armor-piercing criticals, but if you're feeling lucky, punk, you could try shooting at the mouth or foremouth for instant death. http://falloutmods.wikia.com/wiki/Critical_hit_tables#Floaters That Desperado...
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    In addition to tinkering with the barter skill you should lower the value of guns. Seems counter-intuitive but most (pretty much all) of what the player has to offer for the merchants is guns from enemies killed in random encounters. It doesn't matter what sort of penalties you put in bartering...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Well that was simply the case of different ammunition being loaded in them :)
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I have everything but the sounds installed and running win2k. This has been rare in my game but I've seen it twice, saw it first when I pissed off AHS-9 and his guard shot me, then once again I can't remember where.
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    Fallout 2 Restoration Project Gameplay Thread

    Someone help me out here. It's literally been years since I've been to the Enclave oil rig, what am I supposed to do here? To the right of the entrance room there's an area which ends in a door I cannot seem to open, and the elevator in the entrance room takes me to a vertibird unloading pad...
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    Fallout 2 Restoration Project Gameplay Thread

    Sfall, which is included in the RP, makes pressing the shift key highlight items on the ground making stuff easy to spot and basically removes pixelhunting. Is there a use for marijuana in the game?
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Has anyone seen Sulik use the swing attack on a sledgehammer or super sledge? Sulik is on "ranged then melee" settings for me and has had a super sledge to switch to since New Reno (I'm just about finishing San Fran quests) and all I'm seeing in fights is the thrust attack, which just looks...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Fans of blowing enemies to shreds rejoice! In the Sierra Army Depot I accidentally found a way to dupe rockets, now you'll never run out :lol: Giving Marcus two empty Rocket launchers and either normal or AP rockets, then pressing "Use best weapon" in the "Combat control" screen equips and...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Minor inconsistancy in New Reno, the "Wright's sons" that stand outside the Wright house, next to the kids who want your pistol, have a sprite that shows them holding a rifle, yet they are unarmed when you look at them ("He has 60/60hps." without mention of a gun). They do have a hunting rifle...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Apparently the naked Cat doesn't have a pistol animation. It's weird though, after reloading and playing further along I can't seem to be able to reproduce the bug, instead he also unequips the .44 magnum when I tell him to take off his metal armor. But luckily in this savegame he happily turns...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Cat (from EPA) becomes invisible when I tell him to remove his armor. I can't interact with the invisible Cat in any way, so can't tell him to put the armor back on. When I move about he is visible when running but can't be seen when walking/standing around.
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Yeah I reinstalled but backed up my saves and I can now continue and enter VC no problem. "00000028" sounds like a proto, maybe the game didn't install properly the first time. Or maybe I forgot to do humongous install or something :)
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    The horrigan encounter went fine. My guess would be maybe Kaga part two? Hopefully won't matter anymore.
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    ****** UPDATE Did a full reinstall, seems to work again. END UPDATE ****** Entering Vault City for the first time the courtyard loads up but crashes almost immediately. The guard at the gate has just enough time to greet me with a floating text when this comes up: Application...
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    Fallout 2 Restoration Project Gameplay Thread

    Frank has always been a pushover IMO, especially if you convert the guards and turrets on your side. That could make for a good discussion, what could be changed to make the end boss be a bit tougher.
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