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  1. Behemot

    Mission 21 empty?

    much obliged! found it, added exit grid and left the frelling map :D
  2. Behemot

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    I found a bug which is there pretty much since the original game, yet. I talked to Anna the ghost while she was standing behind that desk, on the carpet…I guess you already see what happened: she turned to pile of bones and I could not pick them, they are on the hex behind the desk and under the...
  3. Behemot

    Mission 21 empty?

    or maybe if somebody has FT installed and could maybe mod the map for me??
  4. Behemot

    Mission 21 empty?

    So I've got this ancient mod which allows vehicles into all maps (so you can take all the stuff away) but it is usually somehow limited so you don't drive in a tank through everywhere. Seems that I've parked the tank actually in a spot where I am stuck and can't move it anyhow. Found out only...
  5. Behemot

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Yeah the second one and some toying did it, thanks.
  6. Behemot

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    OK. Hoped it is fixed, I remember on the original game this usually was more stable than waiting in the same area which often crashed the game. I've already rewritten the save and did lots of stuff, can I now repair this state somehow?
  7. Behemot

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    I got trouble with Merk and the hubologist quest. I planted dynamite into his pocket, went to congress area and waited for 10 minuts. The hubologist is now dead but I have no new option in Merks dialogue. Can only select "No" when he asks if the guy is dead. Tried playing with the save game...
  8. Behemot

    Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

    Yes, it was not in original game. So by adding it it is already changing the game, you know. So why not doing it the way it makes more sense? As for the uranium ore, it may be implemented that by killing the traders, your BH karma will get lower and by getting too low, the ghoul won't talk to...
  9. Behemot

    Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

    Well, I am currently playing the stable version, but it's not on the changelog, so here's my suggestion. I suggest the ghoul in Broken Hill's refinery to be able to buy refined uranium ore. It only makes sense as when you have raw ore refined, he offers you money for it saying BH needs every...
  10. Behemot

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I just finished the game...I think Myron could end in EPA with that doctor (he said Myron could go there whenever he wants) instead of get murdered by adjective in Den...and I am still missing some final words about Klamath and Brotherhood of Steel. Is possible to Wrights rule fairly even I...
  11. Behemot

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Killap, can you do something with that damned Morton brothers in Restoration 1.3 ? I met about 5 of them last hour. I though there was only three brothers... Another small error is when you get job to kill Westin from Bishop, than tell it to Westin and kill Bishop for him. You still have task...
  12. Behemot

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Hey, I just talked to Mr. Chemical and there IS use for bag. You need it for production of Doctor's bag. But some of that drugs production is little unconsidered...you need stimpack, antidote, empty needle and Rad-away and than with some another things you can make Buffout or Psycho...too much...
  13. Behemot

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Is possible to solve out problem with Cassidy ? He change his combat control to default after every game crash...little annoying to change it every time after that. ADD// I'm afraid that there is bigger problem in Sierra than some buggy things. I have similar problem like wrzask in Vault City...
  14. Behemot

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I was in this part two days ago and he normaly took it... But I have one funny thing right now...I just wanted to try my new Bozar (stolen from that guy in NCR Bazar) and it looks like something is really fucked up. It does sound like shotgun ! And atack is very fast. It kills just like...
  15. Behemot

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Wow man thanks...gonna try this now :lol: Can be that problem with Cassidy related to this ? I'll try it and report than... ADD// planting Cordex to Jules'es pocket looks functionable with exiting game, gonna try AHS-9, there I've encountered the problem...
  16. Behemot

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    You can gain some repair skill reading books during game (up to 91/93, not sure), but lockpick no...well, I haven't been there yet this time, but what I remember, I needed high lockpick skill (50+ and Electronic Lockpick MKII) rather than repair. Think Vic is able to repair it... And...yes, I...
  17. Behemot

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Killap already helped me by e-mail...thank a lot Killap ! You did a big piece of work on F2, but still...there are some bugs, that drives me crazy personally... Like this bug with bomb - if you plant bomb in somebody's pocket and leave the area, it detonates right when you are leaving; but...
  18. Behemot

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I've encountered one problem...if I stay nearby hubologist in NCR (for example on street) when bomb I've put in his pocket explode, game crashes. Just like without Restoration mod. When I go to another part of NCR, wait 10 minutes and return back, hubologist is dead, but status in PipBoy doesn't...
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