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  1. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Is somehow possible to modify dude skills? There is an original FO2 function critter_mod_skill. But it does not work with negative values (-20, MAXINT - 20). They are treated as positive ones. I need to add +10 to all dude skills and then revert them back if some condition passes. And it is...
  2. Mario_Dweller

    Disabling TRADE button

    OK. I've found it. TRADE BUTTON HEIGHT File offset/memory offset: 03ABAA/44A7AA.
  3. Mario_Dweller

    Disabling TRADE button

    Hi. Does somebody know how to disable TRADE button? I know it can be done via CRITTER prototypes, but it's too much work. We want to have trading allowed just from the dialog. Few years ago, I managed to disable the USE THE BEST ARMOR button. I've just found the file and memory offset of the...
  4. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    In F2 there was for example Vic who was able to repair something... Is there some possibility to let somebody steal something ? Maybe via pickup_p_proc and assign it to all scripts :?... And if so how to tell him what to steal? It seems it's impossible but.... :wink:
  5. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Hi. These lines are in ddraw.ini ;World map travel time percentage modifier ;Modifies how fast in game time passes while you're moving around the map screen without affecting encounter rate ;The pathfinder fix needs to be turned on for this to work ;100 is normal speed, 0 stops time from...
  6. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I use some patches not included in sfall(or maybe some of them are included) using my patcher. It's not important for me but it's usefull... It's just idea, there are other ways to reach for it by some standalone patches or editors... Hakunin dreams ~~~~~~~~~~ 0x4A370F, 0xE9 0x4A3710...
  7. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    What do new script functions (set_xp_mod, set_perk_level_mod) exactly do ? "my extra trait mod needed"... is it possible to mod traits ? .)
  8. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    OK. It does work. Shame on me again :lol:... Maybe i've tested it using ctrl+r to skip trials of arroyo on unmodded game... EDIT : Now It's OK even in our mod. I use my patcher to extract sfall.dll and ddraw.ini from our dat, do some memory patches(which are not present in sfall) and then...
  9. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    :?... You are right. I've tested it once again and it has the same worldmap blinking side effect(after a very long travelling, not after 35 days) as version before you changed it... :roll: :roll:. But your new version does not work for me. Have you tested it ? I wish you best luck in exams...
  10. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Just set memory offset 4C06D8(file offset B0AD8) from 75 to EB.
  11. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Have you looked on that Horrigan encounter problem? Does it already work ? :twisted:
  12. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    It does not work even on unmodded game. I remember it worked in that first version, maybe 1.22.0, but it had worldmap blinking side effect... Separate patch ? I have not found it :roll: ...
  13. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Timeslip: No, we removed that map from our mod and TXTs.
  14. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    It seems to be OK 8-) EDIT: My mistake. It isn't OK. It seems like game wants to load some unknown map... :o... BTW I still use that Win9x version (sfall.dll 1.22.1.0) :oops:
  15. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Hi. I've noticed bug in Horrigan encounter patch. It works fine, but when that encounter should(shouldnt :]) be loaded, worldmap starts blinking. BTW our txt files does not contain that encounter.
  16. Mario_Dweller

    Fan Made Fallout dialogue tool

    I havent tested FMF, but it seems to be usable only if creating new MSG. FDGv2 is for converting MSG>SSL. You can download it also here http://www.nma-fallout.com/forum/dload.php?action=file&file_id=874 Well, you need to do some set-up before by adding comments to MSG files, so it takes...
  17. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Yes, It would be cool. We need to disable it. It's better to use ForceEncounter for such things anyway.
  18. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I was unsuccessfully trying to find some Frank Horrigan Encounter patch. Does sfall contain it ? I need to disable this encounter.
  19. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    OK. I will test it once again :P
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