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  1. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    You can set perk level like those unused perks ($136 - level 310) or u can try to set it as item perk. Item perks have ranks set to FFFFFFFF. It's "-1" in sfall I think... - Is it possible to find where additional perk code is stored ? And modifying perk rate like skilled trait does it...
  2. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Well, I'm not sure about Perk number, but it could be (PERK.MSG - 100) Image.... It should be (number_of_line - 1) in art/skilldex.lst Type.... from Fallout Modification FAQ: is 0 unless there are two skill entries (In these cases, it is a requirement I think) , in which case it looks like...
  3. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I think something like that is possible. I would be verry happy if you release source codes of the new version too :oops:
  4. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Very cool. 8-) -- You're right. There would must be some extra function which checks if player has these perks and then returns valid value. But it looks complicated... But an idea. Can I use in script set_critter_base_stat and set_critter_extra stat to set valid base_stats if player...
  5. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    5 unused Mental Block Friendly Foe Scrounger Flower Child Animal Friend and some other perks have effects only in reactions with NPCs (more info in modreact.h and command.h) like Empathy (green/red options) Cult Of Personality Kama Sutra Master Presence
  6. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Cool. Perks script functions will be awesome. And that my last post about drug influence and perks... There would be lots of checking by script, but it isn't impossible... But some real asm hack would be more effective if is it possible. :) And is it possible to modify perk rate ?
  7. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Timeslip. I've just noticed if player is drug influenced, he can choose perks with bigger requirements. If you want, would it be possible to fix it ? Your function get_pc_base_stat might be useful :) But get_pc_base_stat returns (values - 1) if critter has gifted trait (+1 to all SPECIAL stats)
  8. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Just copy those two files(ddraw.dll and ddraw.ini) to Fallout2 directory.
  9. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    You can simply change what is hardcoded: - Number of Ranks available - Required Level - 1 Stat - 2 Skills - Required S,P,E,C,I,A,L stats Via script you can change what you want. But set_critter_stat function is buggy (you can modify basic stats like S,P,E,..., not stats like...
  10. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I use my loader to apply all patches for our(big) mod And I think it would be possible to add some perk only for iq<4. This perk would be normally disabled (required level 0x3501). And Loader would somehow( how ? maybe read some(which ?) offset in memory(your function get_critter_base_stat)...
  11. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Is it possible to get if player chooses that perk immediately ? get_critter_stat returns 1 after CHAR window is closed(and perk is confirmed)...
  12. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Hi, Timeslip :oops:. Have you ever tried to improve perks modding ? FROM Fallout Modification FAQ: There are only two skill entries, it's not enough :crazy:. I've tried to modify dude's skills via dude_obj's script. But it won't show up immediately in CHAR window. I've also tried to use...
  13. Mario_Dweller

    New skins for your character?

    Try this loader. http://im-clan.wz.cz/files/tribal.exe
  14. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Welll. I've tried to kill about 30 critters without script by dynamite. Succesfuly without game crash. And then I've placed about 10 dynamites to some guards' inventory in New Reno and the game crashed sooner than it exploded. Maybe it's random, but...
  15. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I'm not sure, but I've killed many critters by this way. And this error has appeared each time only with few NPCs...
  16. Mario_Dweller

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I think it's only script problem...
  17. Mario_Dweller

    Creating a new perk in the game

    That would be cool. 8-)
  18. Mario_Dweller

    Creating a new perk in the game

    Where are that entries with the same id ?
  19. Mario_Dweller

    Creating a new perk in the game

    And We've crossed out one perk only for nitwits (IQ < 4). I think it's impossible isn't it ?
  20. Mario_Dweller

    Creating a new perk in the game

    Hi. I've tried to add new perk according to Fallout Modification FAQ. Everything works but... I have to modify 3 skills. And there are only two skill entries. So I've decided to try it via OBJ_DUDE's critter_p_proc. It's very easy. But if dude chooses that perk, that skills are modified...
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