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  1. Mario_Dweller

    Start position in worldmap.

    Hello. Somebody knows how to change start position in worldmap ? Long time ago guys answered me in TeamX forum here http://teamx.ru/cgi-bin/ikonboard/topic.cgi?forum=12&topic=35&start=0. It works. But it changes only viewport and highlight, not start position :?
  2. Mario_Dweller

    New Dialog Generator Tool called FDG2

    Still I can't find it in any download section...
  3. Mario_Dweller

    New Dialog Generator Tool called FDG2

    WTF ? Any reason ?... I must admit the tool is about 2 years old.. Wild_qwerty: I haven't. I wil try.
  4. Mario_Dweller

    New Dialog Generator Tool called FDG2

    It is for MSG->SSL converting. However, that MSG file needs some changes. It's for pure dialog only. It's not a big util, primary I've made it for my teamm8 (Fallout 1.5: Resurrection MOD). If you want to try it, just download it here. http://maryo.chytrak.cz/files/fdg2.zip[/url]
  5. Mario_Dweller

    DAT Utils

    No i was wrong. The problem was I've placed DAT2 into "C:\Documents and Settings\Administrator\Plocha". It can't be.
  6. Mario_Dweller

    DAT Utils

    Well, I have downloaded some bad version of DAT2. The one from NMA is good.
  7. Mario_Dweller

    DAT Utils

    Hello. I need some util to make new .DAT file or some tip to install DAT2 by TeamX with some GUI. I found these utils: - DAT2 by TeamX - Dat Explorer 1.43 I tried to install DAT2 for Total Commander, then for FAR. Both tries weren't successful. :(. I also found some GUI. But it's...
  8. Mario_Dweller

    Marcus and Armor

    OK. Thanx.
  9. Mario_Dweller

    Marcus and Armor

    Sirren67: In marcus' script is : procedure Node1009 begin // remove armor remove_armor(self_obj) Reply(20000); marcus_party_member_options; end But Node1009 is unused. I think it's redundant. Lexx: For example there are no special frms for power armor(it has helm)...
  10. Mario_Dweller

    Marcus and Armor

    Marcus & armor Hello. How does engine know Marcus can't wear any armor ? Is it hardcoded ? I haven't found it in script or in party.txt.... Thanx...
  11. Mario_Dweller

    Problem with LVARS

    Oh, I was absolutely sure script is OK, but then I checked it once more and i found the mistake :) NOption(901, Node999, 004); NOption(902, Node998, 004); I swapped Node998 and Node999. It's a shame ! :oops:
  12. Mario_Dweller

    Problem with LVARS

    Hello, I have one big problem with LVARS. so I have for example: #define LVAR_Hostile (4) #define LVAR_Talked_Before (5) #define LVAR_Angry (6) and in SCRIPTS.LST i have #local_vars = 7 BUT in this case, LVAR_Hostile doesn't work and the...
  13. Mario_Dweller

    How to create item(gun) with no ammo ?

    Yes, U'r right, that might be the best solution. So I succesfully unloaded the gun, dropped it and saved game. Then I renamed .SAV file to .MAP file and the result is map with unloaded gun on the ground... Than U all 4 your time...
  14. Mario_Dweller

    How to create item(gun) with no ammo ?

    place an empty gun :?. And where do I get it ? :D
  15. Mario_Dweller

    How to create item(gun) with no ammo ?

    So and how to achieve critical miss DAM_LOSE_AMMO ? I tried this critter_injure(self_obj, DAM_LOSE_AMMO); but it works only with DAM_BLIND, AM_CRIP_LEG_LEFT, etc.
  16. Mario_Dweller

    How to create item(gun) with no ammo ?

    Yeah, I thought it... Thanx.
  17. Mario_Dweller

    How to create item(gun) with no ammo ?

    I guess the simplest way would be via script ? I just want to give player a gun with no ammo. So in inventory...
  18. Mario_Dweller

    How to create item(gun) with no ammo ?

    How to create item(gun) with no ammo ?
  19. Mario_Dweller

    Changing DMB for explosives.

    Big thanx 4 ideas...
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