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    The Challenge

    This certainly has been asked tons of times but strangely I can't find any threads about it even when using the search option. Is it *possible* to finish the game with a dog character? I'm not asking it because I know that it will become very hard, but because I know that that they cannot...
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    Help with scripting

    Does the destroy_object function also work for critters? I've tried using it for making Ian disappear after ending a certain dialog. All that happens it that the game freezes.... Although, I did some testing afterwards and managed to let Ian being "destroyed" when using a tool on him. Than it...
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    Help with scripting

    I remembered that MacRae (Boneyard) was supposed to higher your damage resistances. Although, it didn't work I thought it might do when it would come to poison and radiation resistances. I wrote a "function" similar to MacRae's and I was able to compile the script (obj_dude). Although, it didn't...
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    New Firearms

    Hey, thanks! I didn't know about information in the proto.msg file.
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    Some questions

    Thanks for the replies, I although fixed my problem with the help of some primitive ways (by using a UGE editor). This will take a darn long time when I'm going to do the same thing in the military base and cathedral though... Anyways...when a firearm is on a critter the only things which...
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    Some questions

    1) Is it possible to use the Fallout 2 mapper for Fallout 1? When I changed the mapper.cfg file directions of the FO2 dat files to the one of Fallout 1s, it just crashed. 2) Has anyone figured out what "unknown 4 and 11" stand for in the critter property window of Team Xs mapper? 3) Is it...
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    New Firearms

    Hey it did work! The reason why it couldn't unload the ammo was because I didn't edit ammo id in the property of the weapon in Team Xs mapper. Although is there a way to edited to the properties of items that are in containers or on critters in their mapper?
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    New Firearms

    Worked, thanks. Now I also created a new ammo type for the firearms. But when I was trying too see if it worked correctly on one of the new weapons, it could reload the ammo but not unload it (meaning that the ammo was stuck in the weapon). I than checked the weapon in fime and saw that...
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    New Firearms

    I'm using fime for help to create some new firearms. Questions: Can you add new Fire sound IDs? How does the game find the "reloading sound"?
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    Help with scripting

    About the armor thingie: I added the +2 strength bonus but is also to add higher poison & radiation resistances? If yes how would that be written in a Fallout 1 script?
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    Help with scripting

    Description glitch: I added a description procedure to the script: If the player would successfully pass a PE check, he/she would get an more describing description about the critter and local var 4 would be set to 1. By that happening the critter name would change from "High ranked...
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    Help with scripting

    Well it should be called in procedure_talk, although I've noticed even due the requirements that the critter will just say this float message IF the player is talking to it within 12 APs (so it doesn't do it by itself as it should). I've checked some other scripts on how float messages like...
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    Help with scripting

    Thanks guys, that did it. NEXT :P procedure Elitebro00 begin if (op_tile_distance_objs(op_self_obj(), op_dude_obj()) <= 12) then op_float_msg(op_self_obj(), op_msg_string(962, 107), 0); end I want text-line 107 to be displayed by the critter when being 12 or less APs away from...
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    Help with scripting

    Got it. Next question :P. This has perhaps nothing to do with scripting but... Is it the game engine which gives the power armor the +3 strength, radiation and poison bonus? I know that the "code values" can be found in the proto files of the combat, power and armors, but if I for...
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    Scenery "floating" over scenery

    Hey I've created a new set of scenery, that I want to "float" over a worktable (so that it looks as it would be lying on it). Now, when I'm trying this the new scenery ends up in the"inside" of worktable. How do you fix this?
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    Help with scripting

    procedure goto3 begin --op_gsay_reply(0, op_msg_string(320, 106)); --if (op_local_var(6) == 0) then --begin ---op_giq_option(5, 320, op_msg_string(320, 107), @goto3a, 49); ---op_giq_option(4, 320, op_msg_string(320, 108), @goto11, 50); ---op_giq_option(4, 320, op_msg_string(320, 109)...
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    New music

    Couldn't the map.txt file from Fallout 2 perhaps come in use?
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    New music

    I've created a new acm music file and want to add it to map music, is that possible? EDIT: This is for Fallout 1...so there isn't any maps.txt file that simply would have fixed it...
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    Frame Animator help

    No need to worry ;) Say does the function of using your own pallete actually have any effects? When I'm using a frm with my own pallet in the game it just appears "fuzzy"....
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    Frame Animator help

    Ok, than I don't need to worry about anything. Ohh sorry, but if I would write this now the hole surprise for my mod will vanish. The mod might be released within two weeks though. Just one thing, Deman is just a *fake* name I put in everytime I've questions about critter editing. Yeah...
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