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  1. L

    FOnline: 2238 announced

    The game doesn't really have a strong PvE emphasis at the moment, unless the game's changed drastically since I got kicked out of closed beta. The game does need some kind of player versus critters/npc area, even though some are going to dismiss it with 'It's Fallout not Diablo'. Fallout did...
  2. L

    FOnline third test dated

    Agree with pretty much everything you've written. As for melee weapons, I was hoping one of their strengths would be that they could be assembled on the fly out of junk. The devs weren't too keen. I feel traits were a wasted opportunity to encourage more interesting and varied styles of...
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    FOnline third test dated

    Gifted was replaced with night person. I think most traits could do with being worked on, half of them aren't worth bothering with. The most obvious example being Kamikaze - you don't need sequence when most combat is realtime. I think maybe it could be retooled into 0 AC and an extra action...
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    FOnline third test dated

    I think it upgrades every shot to a critical hit after a luck roll. Fine in a single player game, but in a PVP multiplayer game it means combat lasts all of four seconds, as some poor loser gets shot in the eyes. Neither of them enhance the game and need to be included, really. I don't even...
  5. L

    FOnline: 2238 Developers Video #2

    Edit: Forget my last post. It wasn't helpful. Just whiney. It's under spoiler tags if you want to read it. Here's how you improve the crafting system. Remove the emphasis on Science, particularly for small guns. For energy weapons, it's justified. Don't make someone have to get a physics...
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    FOnline: 2238 Developers Video #2

    The closest thing to that which was attempted was using and recolouring some of the old Tactics groundart. So you'd see more than that open cardboard box, and that weird medical backpack. Jet on the ground looked like jet, stimpaks were stimpaks, and so on. Same for the guns. It was a bit hit...
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    FOnline: 2238 Developers Video #2

    I kind of think in its current system the crafting is too complex to be practical. It's an example I've used before, but in order to build a knife - one of the most basic and crappy melee weapons in the game, worth about $20 I'd guess - I need to buy a sledgehammer to hammer some ore...
  8. L

    FOnline: 2238 Developers Video #1

    I like that idea an awful lot. Jobs that aren't easy enough to justify doing it over and over with 10 alts - if there's any way of making money, people are going to do it anyway. It's also probably more lucrative to just farm weapons than do these 'jobs'. Simple things, like being let into...
  9. L

    FOnline: 2238 Developers Video #1

    I'd still say we're not quite there yet. The critters in towns are still tougher than average, and the process to get the most valuable raw materials, like iron ore, requires tools. A sledgehammer, if I recall. And they're not cheap. Same goes for wood - I need a hatchet, and they're not free...
  10. L

    FOnline: 2238 Developers Video #1

    But unarmed can't be the only way to defend yourself at lower levels, particularly just level 1. My characters typically have 5 strength and 5 endurance, and trying to punch anything to death is pretty much a doomed gesture. Especially if there's more than one of them, my death is pretty much...
  11. L

    FOnline: 2238 Developers Video #1

    Just so long as I don't have to wander the wastes looking for a 'The Absolute Darlings versus The Men Who Do Lunch' NPC gang fight in order to get a gun, I'm happy. I mentioned this on the FO forum, but realised this thread will probably be a better place to get opinions: Make it so all...
  12. L

    FOnline: 2238 Developers Video #1

    Any idea if you're actually gonna include a starter town or not? What's the protocol regarding new characters going to be?
  13. L

    FOnline: 2238 announced

    Yeah, I'm currently playing from the centre of the wasteland, Southern California. I'll be out here when OBT3 starts, so I can't help but wish that server 3 ends up being based in Western Europe. The lag isn't overwhelming, but there'll be an odd sort of 'floating' sensation when running...
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    FOnline: 2238 Developers Video #1

    I'm sure you do, but don't underestimate the importance of making new players' first hour or so actually fun. With the removal of the base drops, players have lost a major source of income that hasn't really been replaced. While I like the idea of the wasteland being a place where money and...
  15. L

    FOnline: 2238 Developers Video #1

    But even if you guys don't bother with a starter town (though I'm pretty adamant you should) you still need to provide people with that initial push to allow them to actual do things ingame. I mean, what self-respecting gang would want to let in hordes of jumpsuited level 1s, especially...
  16. L

    FOnline: 2238 Developers Video #1

    I think it'd be good for both beginners and veterans. I mean, I'm in the closed beta and when I make a new character I'm still at a loss for how I should get gear. The 'base/drop' system of old is gone, so no more farming those until the end of time. So I figure giving everyone some basic gear...
  17. L

    FOnline: 2238 Developers Video #1

    I was just thinking about this, maybe absolutely every town could have a way of recruiting backup, but only the official 'Merc recruiters' in the bigger towns will provide decent combat-trained people. I like the idea of heading into a bar in Klamath or the Den and paying a couple hundred caps...
  18. L

    FOnline: 2238 Developers Video #1

    I think the price of mercs could probably do with being tweaked. They're kind of expensive for 5k a pop, and even then they only come with a 10mm pistol and a bad attitude. I'd like them to be a viable option from the start. Even if it is someone with Myron-level combat abilities for just 250...
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    FOnline: 2238 Developers Video #1

    Well, gifted was removed because it was basically a mandatory choice if you wanted to survive in the wasteland against other players. Having seven extra character points outweighs losing five skill points per level. Undeniably. Even if you didn't take it, everyone else in FOnline did, and they...
  20. L

    FOnline: 2238 Developers Video #1

    I'm sure there are a few examples, but combat's changed a lot since OBT2. You can now run in combat mode and combat timeout is a lot shorter. Combat is now more fluid, you don't have to shoot at something and impotently stand there for four seconds as your opponent walks up to you point blank...
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