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    Various modding questions

    Thanks for the above @Zorchar . Thats good advise. I actually did something similar already and found it. The offset is 24. Single byte. Although the get_proto_data function seems to return a minimum of 2 bytes, which "dirties" up the result. I figured how to sanitize it. Thanks very much...
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    Working on a combat overhaul project (FO2)

    @KingArthur, Thanks for the good word mate. @Slaughter Manslaught, That's good feedback and I appreciate it. So thanks. I like hearing people's experiences and perspective. You have more feedback like that don't hold back. Specially when it comes to badly placed encounters. I intend to do a...
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    Working on a combat overhaul project (FO2)

    heh, Literally every point you make I am in agreement with and working on. There is a problem of time though, doing all of it takes lots of time and I have limited time like anybody else. This is precisely what I am doing. Except I'm going one step further and decoupling the penetration into...
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    Fallout 2 Savegame Editor

    You may not need to reinstall. Try copying your entire fallout 2 directory to some other place and simply run fallout2.exe from new folder. See what happens. Same for editor, run it on the new game location. might resolve your issue.
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    Working on a combat overhaul project (FO2)

    ehem.... "fine people"... ehem.... might be pushing it a little bit. What the fallout community has gained in technicality, has lost in personality. Stay, grab some popcorn, and see! :lol::lol::lol::lol::lol: rads only it is Im afraid ;)
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    Fallout save editing

    I use windows 7. But You don't need windows 7. Many people use win10 here. Should be fine. Also you can right click on any executable and check properties. there you can set compatibility level. Depends on your issue. You should install UPU or RPU, they should fix most of your problems. And...
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    Fallout save editing

    Falche doesn't work for more recent versions of game. Or maybe with windows. You should use Fallout 1/2 Save Editor by Vad. It's updated.
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    Working on a combat overhaul project (FO2)

    First thanks for the nice write up, and thanks for all the resources you pointed out. Much appreciated. Kind of you. A few points to respond to. I am well familiar with for2tweaks combat damage code. That work by burn is the reason why I am able to have a go at this. Without his preliminary...
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    Various modding questions

    Interesting insight, thanks pixote. A question about get_proto_data, I need to get the animation ID for the particular attack mode of a given weapon. For example the spear uses Thurst Anim for normal attack and Throw Anim for throwing the spear; also noting that this is different from...
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    Working on a combat overhaul project (FO2)

    In your knowledge is the pseudo code missing anything or is it good enough to be used to write the tohit code?
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    Working on a combat overhaul project (FO2)

    oh ok. NovaRain are you the sole developer of Sfall right now?
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    Working on a combat overhaul project (FO2)

    The pseudo code for the tohit chance has been written by NovaRain. Whether it's complete or not I am not sure. Need to find out.
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    Working on a combat overhaul project (FO2)

    I'm not 100% clear on what you are asking, if you are asking a question, but let me answer what I think you are asking. Do I know how to modify the stats? yes. If you are modding through scripting and you are redoing the damage output through hookscript then you have freedom about what to do...
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    Various modding questions

    That's good feedback. Thanks for sharing. Your point about difference between kick and punch is a very good point often missed.
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    Working on a combat overhaul project (FO2)

    FYI, I'm not guaranteeing that I'll be able to do all of this, but they are on my task list, and I'm serious about my task list. For example weapon AC component and tohit bonuses require the entire tohit formula to be rewritten. And... well... that's quite a task, and many much more competent...
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    Working on a combat overhaul project (FO2)

    To be clear I don't agree with all of it myself either haha. Like for example I hate AC altogether and wish it removed from the whole fucking game. However in order to satisfy people who might complain about removing AC, I am leaving every option. But personally I would never use the AC part in...
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    Working on a combat overhaul project (FO2)

    Reason for me asking so many questions lately, I am working on a project to do a number of things. I'll skip the explanations and whys (later) and give you the really short version. I was unhappy with the damage mod formula, and looked for a fix. Examined the different solutions (glovz, YAAM)...
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    Various modding questions

    Thanks for that Zorcher. You're probably right.
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    Various modding questions

    hah. got a nice chuckle out of me. @.Pixote. and @Gizmojunk and @Risewild : Given you guys' experience with unarmed in FO2 I would like to know your thoughts on unarmed special attack AP costs. Is it well balanced by default? My thinking has been "not" and my logic is a simple comparison...
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    Various modding questions

    You make valid points and I understand where you are coming from. But see that this change is still better than vanilla. There are many ways to play the game and many of those ways are less efficient than the "best ways" to play. However we do still play in less "efficient" ways because of...
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