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    Various modding questions

    People don't use unarmed because unarmed is under powered compared to guns. If we improve unarmed then it will be more interesting. This is one of the ways you make things worthwhile and more interesting. Default game values are not good. Changes like this give the player the option to enjoy...
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    Various modding questions

    I have written a script that reduces AP cost for unarmed special attacks (jab, palmstrike, hipkick, etc). the AP cost hookscript is triggered A LOT! so it runs very often (not my fault, nature of the hookscript). So I want to make sure I write the code as efficiently as possible to prevent...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    EDIT** shortening and updating.** So the question was: when needing persistent arrays, 1. Where is best to create them within the script, and, 2. how to call them from other scripts. Documentation says that permanent arrays (created, or fixed) can be accessed by any script ** Answer to...
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    Various modding questions

    Thanks for reply, My emphasis was more on dot usage: Var1.Var2.Var3 sslc doc says: You know, I read this line and didn't understand well enough last night, but now as I read it again I think I can understand it a little better. I think I CAN use it that way.
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Oh yes. sorry about that. I have read that page so many times that I don't read those parts anymore, and had forgotten that note. my mistake.
  6. C

    Various modding questions

    Thanks NovaRain. 3. Can I create a 2 dimensional map array and use only dots (.) to get or set the variables? For example: Table1 = {"Gun1", "Gun2", "Gun3", "Gun4"}; Table1.Gun1 = { "DMG_min": 5, "DMG_max": 10, "Range": 20}; Gun1_range = Table1.Gun1.Range; Table1.Gun1.Range = Gun1_Range +...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    NovaRain I read through criticals.cpp and noticed something which I think might be an error but I could be wrong. Wanna get clarification. At line 168 the entry is: SetEntry(4, 0, 4, 2, -1); This translates to: SetEntry(Ghouls, Head, 5th Crit_lvl, stat_check, value =-1) This field sets which...
  8. C

    About the Fast Shot trait effects

    You aught not to go down the road of whats realistic, because if you get into the argument of realism, there are so many other realism inconsistencies in fallout that... where do you begin and where do you stop. The way to go about this should be from the perspective of game design. Fallout has...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Ok, Thanks so much man.
  10. C

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Ok, I spent a few hours trying to to find the defines for some of the values but I just couldn't find them. In criticals.cpp I can see this: #define SetEntry(critter, bodypart, effect, param, value) and then looking at this SetEntry(18, 0, 0, 5, 5001); I can understand first value is critter...
  11. C

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I think I've read somewhere in the Sfall change log that sfall makes corrections and fixed to the critical table. I could be wrong and this could have been RP, but I think it was Sfall. I'd like to know what those fixes are, because I want to make fixes too and if its already been fixed then...
  12. C

    Help setting up SSL scripting properly

    My programming understanding is no where as good as some of the other guys here, so you should still wait for someone else's answer, but I'll tell you what I know. When you are programming you write everything in blocks which are called functions (in fallout scripts they are called procedures)...
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    About the Fast Shot trait effects

    I am firmly with you on that. Really don't like unequal application. so I personally really like Haenlomal's fix 1. I think the original fix1 and fix2 are quite reasonable and do respect the rule. Although changing the condition (range check vs weapon check) might improve the logic. It is...
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    Various modding questions

    I have a bunch of Qs which I'd appreciate your help with. Keeping them in one thread for cleanliness. 1. If there is a procedure called procedure_1 in Script_1.ssl, and there is another procedure also called procedure_1 in another script file called Script_2.ssl, will they interfere with each...
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    Fallout 2 utility Fallout 2 Modding Tools Install Procedure

    I always do at least 2 crc runs to avoid memory mistakes. Although, that's overly obsessive. Also quantum, read this post. you may want to correct your instructions in the video about where to get header files from for the script editor. :ok:
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    Help setting up SSL scripting properly

    Perfect. Thank you.
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    Fallout 2 utility Fallout 2 Modding Tools Install Procedure

    No. Important note, I used it over 8 years ago, and its possible its improved. I decided to use cause I thought it would be more reliable, turns out it was worse. Pausing and multiple copy operations concurrently caused problems. Windows file copy was more robust. I can't comment on this...
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    Help setting up SSL scripting properly

    Thanks for that NovaRain. As for the header files, in his recent post and video QuantumApprentice explains to get the headers from the BISmapper. Is this the best source to get all the needed and most updated header files from? Also do I need to grab anything from sfall or sfall modder's...
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    Fallout 2 utility Fallout 2 Modding Tools Install Procedure

    Great video. Thanks mate. BTW if the video is from your own desktop and you use TerraCopy, be forewarned, I used terracopy some 8 years ago and noticed it corrupted files and had failures that regular windows copy (robocopy) didn't. fyi.
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    Help setting up SSL scripting properly

    Hey guys. I wanna get setup to do SSL scripting but have forgotten how to do it properly, and things may have been updated. How do I get setup properly in 2020? I have found the Sfall Script Editor v4.1.6 here , is this what I should use (latest)? I remember having to get a bunch of other...
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