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    A thank you to the modders here

    I bought this game in 1998 on a bootlegged CD in high school from a friend, yeah those were the days, when you didn't have a CD burner in your PC yet, and it wasn't called a PC. Through the years I've come back again and again to this game and its community and scoped things out. I've coma back...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    >New hook script: hs_subcombatdmg What does this do?
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Where can I download the latest version of ECCO mod? Is the link in the first post updated? what about the moddb site link? Thanks in advance.
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    Help with modding the damage formula (FO2)

    Thanks for your input Gustar. The original combat formula is fundamentally flawed and simply no ammo mod can really correct it.
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    Help with modding the damage formula (FO2)

    Hello. I've been trying to mod the combat formula for a while, but given my limited understanding of programming and FO2 modding, its been difficult. Can anybody help me with some questions? NovaRain just pointed me to this page in this post which is a damage formula. Now I thought this was...
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    Fallout 2 mod F2: damage calculation change, a FIX v5

    wow, thanks! The second link that you posted seems to be the original combat formula written out completely. I guess in C++, is it? Can that be modified and then compiled and used as a script file?
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    Fallout 2 mod F2: damage calculation change, a FIX v5

    NovaRain (or anyone else who might know), where can I get a copy of the source code of the glovz mod? I'd like to study it. I'd like to learn how to write a script for modifying the combat formula, but the learning curve is too steep for me and I cant find enough documentation on the forums to...
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    Fallout 2 mod F2: damage calculation change, a FIX v5

    Great, thank you for that NovaRain. Ok, but this mod definitely needs modifications to the ammo to work correctly, are you saying that turning the gloves mod on still does not activate its own ammo mod, and I would need to download and install this zip file? Pardon if my question is redundant...
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    Fallout 2 mod F2: damage calculation change, a FIX v5

    Hello. I want to use the glovz combat mod in RP2.3.3. The following is listed in the ddraw.ini file of sfall: ;Choose the damage formula used to calculate combat damage. ;Don't set this to anything other than 0 unless another mod you're using explicitly tells you to! ;0 - Fallout default ;1 -...
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    Fallout 2 Modding: Quick Question / Answer Thread

    I guess one thing that puzzles me is that, how can I edit the combat formula if there is no file that contains it to begin with! That's why I thought I would have to install sfall in the main FO2 folder first. Because well I already looked at ddraw.ini, and there is nothing in there relating to...
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    Fallout 2 Modding: Quick Question / Answer Thread

    No I haven't and I very much intend to stay away because there simply isn't anything else I wanna change other than the combat formula. So I'd prefer to learn only what I need to learn to do what I need without going into extras (I just don't have the time). Now don't get me wrong, I am not...
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    Fallout 2 Modding: Quick Question / Answer Thread

    So do I need to download the sfall modder's pack and install it in FO2 Directory? I already have RP 2.3.3 installed
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    Fallout 2 Modding: Quick Question / Answer Thread

    Guys I need help here. I would really like to edit 2 things here and I'm finding it really difficult to find clear guidance and information on how to do them. 1. I want to edit ammo files and edit ammo stats, 2. I want to edit the combat formula for both ranged and melee combat. For number 1 I...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    I see Magnus. Thoughtful of you. Interesting solution, you've used a practical sense to find balance. Have you guys considered that AC can also be thought of as "cover"? I get this from the fact that standing behind certain objects simulates cover and reduces your hit chance, and I suppose...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Hey Magnus, just wondering, what is your reason/philosophy for giving AP ammos additional AC (instead of DR)? What are you trying to achieve?
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    Fallout 2 Modding: Quick Question / Answer Thread

    Awesome! ...Though a bit like ...holy crap! Where will I find the time to learn all of that! Thanks guys.
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    Fallout 2 weapons hidden characteristic thread

    Great, thank you Magnus. I thought this wasn't a modding question and I didn't wanna fill the Modding section a non-modding question! I was trying to be proper! lol. Sorry about post in wrong forum then. Moderator feel free to move thead.
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    Fallout 2 Modding: Quick Question / Answer Thread

    So is it not possible then to give additional critical chance or penetration ability to a particular attack-mode of a weapon? Similar to unarmed, but for melee weapons.
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